Hi all
I want to share something with you all.
I have been working on a mod for that other space game in town.
Galaxy generation and moving away from procedurally generated galaxies in favour of hand crafted ones.
This is a working model of such a galaxy and will be available soon as a mod for Stellaris.
I would love to see this in your game, along with other smaller more intimate maps
OK still with me.
This one is quite large for players seeking a real challenge. It has around a thousand systems linked with hyper gate ways as shown
Specialised systems can be placed and it has random spawn positions.
It is a strategic map requiring control of key gateways in order to survive.
This is why I am pushing for a map editor.
Also other key changes;
Factions to have own dedicated tech trees. The current one is a total mess to put it bluntly. No sense of discovery, just same old every time. Simpler is better here. Progressive tech tree, constantly unlocking new techs as you discover things in the galaxy.
Espionage could quite easily fit into Vodyani with other factions getting some cloaking techs and ship classes to compensate. (Chameleon scouts as cloaking ships, spies.)
System diversity, more unique systems such as constructed stars, gate worlds, relic systems.
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