The basic Idea is to update the 'Ship Bound' faction trait with how Arks interact with their System through adjustments in the Ship Design, System Development and Research menus, as follows:
First, transfer current Ark System Support Modules (within the Ship Design Menu) over to elements found in the Systems Management Menu.
All Must Tithe III – Dust
All Must Study – Science
All Must Serve III – Industry
All Must Worship – Command
All Must Provide – Essence
Second, make use of the Specializations in System Management Menus for 'Ship Bound' Specializations.
Like how Geo-Industrial Plants or Finance Commission are available, Arks should be able to have their set of 'Ship Bound' Specializations available there too.
- Third, Research Projects and Tier Progression unlocks could make available and then strengthen 'Ship Bound' System Specializations, as it works for other factions.
Can instead of having the capability of having multiple All Must Tithe modules in the current system (looks like we can stack nine into an Ark, for example), we can have stronger bonuses unlocked through Research.
Such a change within the Ship Design, Systems Management and Research menus, can improve Ark and System micromanagement, by fitting those elements into more appropriate areas with existing in-game infrastructure, as it appears that Arks are able to save their Improvements, when moving an Ark to a new System, I figured that the available Specialization could go from “No Specialization” to one of the listed above.
So I hope that such ideas work for the 'Ship Bound' trait in the early and mid-game, to help improve how a ship bound faction plays.
Let me know what you Think. Can this be a good direction to take with this Faction Trait and existing game systems?
Thanks!
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