Right now the best way to play Endless Space 2 is to keep expanding. More systems means access to more ressources and with laws and approval buffer, Federation and system level 4 its possible to expand endlessly.
However, some people like to play with less systems because having to manage 20+ systems makes the game feel tedious. But there is nothing gained from simply having less systems.
If we wanted a tall playstyle to be viable, we need some things:
A way for players to gather ressources without settling more systems.
A way for players to make their fewer systems be more powerful, being equal in strength to multiple systems of other players.
A stronger defense for said systems.
A way to keep improving systems further than other players systems who keep expanding.
A way to have a bigger influence bubble, because otherwise a player with many systems can easily overake the borders of a player with fewer systems.
(Another experimental option would be to have a new level of approval, something beyond ecstatic with even bigger bonuses, since ecstatic is quite easy to reach lategame with terraforming, assimilation bonuses and heroes.)
So I propose the following solution:
Allow players to gather ressources with ships, or some kind of off-system refineries (I heard behemoths will allow this)
Increased system level which grant extra bonuses. However, upgrading to these system levels should work passively, or cost food. You don't want to block your construction queue with a system improvement if your system has the industry output worth of multiple systems.
The increases system levels should interact with maximum colonization threshhold, so something like each extra system level reduces colonization threshhold. And maybe the fact that system level 4 allows for endless expansion should be re-evaluated.
Defense of said tall systems has to be a lot stronger, so the manpower defense should be dependant on system level aswell as population amount. Also the influence output should be more tied to system level and population amount.
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