I feel like some of the Anomalies should generate events or buildings depending on the type.

Example: Metor Strike Anomaly-can generate an event that drops off a random resource for a few turns that can be mined, or could strike a population area that might kill a pop or damage industry production

                Hostile Fauna Anomaly-can generate an event that may slow industy due to attacks by the fauna/kill a pop. Flip side could be that your pops have managed to domesticate some of the fauna adding to man power/defense. Or build a Zoo of exotic animals that addes dust/influence production.