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Nerving Obliterator shots

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6 years ago
Aug 30, 2018, 4:34:14 PM

As long as many people complain about double or tripple shots from Obliterators hitting & destroying a system same turn and having no counter for, here my idea:


Multiple hits on same turn in same system count as 1 hit only.


That's it. Simple and - I guess - easy to fix.


Edit: Same time it could be useful, to raise costs for system shields - a question of balance what I would like to see in the hands of devs.

Updated a month ago.
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6 years ago
Oct 3, 2018, 9:55:43 AM

patrick wrote in Steam forum: 


First off, i 100% agree with groo. while i don‘t think that option sounds very immersive lore wise or whatever, it‘s seriously better for the gameplay. It would be fair if the game gives a warning when you try to fire a useless shot with a behemoth though.

Groo wrote in Steam forum:                                                                                                                                                                                                                                                                      
Lorewise it could work pretty well in my opinion. Shield is active and gets destroyed by one or multiple rocket hit(s) same time/turn = shield is destroyed. Or did I miss something? Just asking. This kind of fix would include the need of buying additional ressources on market, for to reload rockets on Obliterators and to rebuild system shields. In case you want to survive you should care for to have your ressource reserves on maximum and/or to buy out the ressources your opponent aims for. Same with systems what offer the ressources for your "masterplan". You should take care of them (same for attacker and defender). Attacker could decide to take out the systems (by obliterator shot and/or invasion) what offer the more defensive player the ressources to rebuild shield(s). In case there are no more ressources on market place, you could try to trade with other players and so on... This would make gameplay even more immersive. At least I could imagine.

Source: Does Supremacy DLC destroy the game?


I did decide to quote the conversation about my simple idea, as long as I did explain some more thoughts I had about some resulting consequences what could improve gameplay. Could be interesting, to get this idea tested within the G2G balance mod.


For discussion look here: G2G balance mod feedback


G2G balance mod link in steam: G2G balance mod



Updated 6 years ago.
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6 years ago
Oct 3, 2018, 10:45:19 AM

May be too radical change, but something has to be done. Normally playing SP this is not a big issue, but understand MP players can be f****d and annoyed about this.

Upvaoted, at least until we have any better solution.

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