Brief:
A galaxy without an observatory in it is a waste. Away from stars' light pollution, an artificial celestial body - gigantic telescope with an array of exploration tools. Sounds good?
Game mechanics:
Appears as a neutral node (can be isolated too). To use it, you need to orbit a fleet around it for 3 turns and keep at least 1 fleet orbiting around it. Losing all fleets that orbit the observatory resets the owner. The upkeep is 5 Hyperium and 5 Titanium per turn, if the upkeep is not paid - the observatory stops providing bonuses, but doesn't reset owner. The observatory provides following:
- passive vision around the observatory, starts with 5 vision range, grows by 1 each turn up to 12 vision range;
- +1 Empire fleet vision range;
- generates an "Advanced probe" each 2 turns (3 max stock). "Advanced probe" has 3 vision range, 5 speed per turn and 10 turns lifetime. If it is close to a star system, it scans curiosities on planets (decreases lifetime by curiosity level, e.g. 7 lifetime probe passes a system, scans 3 level curiosity - lifetime left is 4 turns). Can scan only one curiosity per lifetime, will not scan if lifetime left is less than curiosity level, low level curiosities are prioritized. Costs 25 Hyperium and 35 Titanium to launch.
I'm not sure if my capture method is legit, regular influence method looks a bit wrong for this idea.
P.S. I want some fascinating art and lore
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VIPMechfried
Aurigan Cosmonaut
Auriga is bae.
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Spark Impulse
--AQSK -- Check out unofficial ES2 MP Group on Steam: http://steamcommunity.com/groups/ES2_MultiPlayer
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UnblockCancelNice to have
The NICE TO HAVE status is given by the dev team to ideas they would like to have in the game.
DEV Dagart
status updated 7 years ago
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Wannabe Musician
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DEV The-Cat-o-Nine-Tales
status updated 5 years ago
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