The basic idea is to implement buildings and/or special places like e.g. nebulas, ... which are interesting for races and attract people of other races and factions.
So if another empire is able to see your planet or system with an interesting attraction on it, population of closer systems are likely to visit and if they do and the empire still decides to attack this system, it will have to deal with the results (e.g. disagreement) maybe even the loss of their own population points. That would lead to the interesting situation that a highly agressive empire would even try to avoid to get to know too many systems too early, because that way they could avoid tourism and losses on their own planets, when they attack such a system.
Additionaly other empires might want to defend your system in order to defend their own people and possible benefits, plus, if they lose e.g. population to an attack on such a system, they might respond to the agressor with diplomatic consequences.
In order to make tourism more attractive to empires there could be benefits for visiting as well as for the owning empires and the upkeep of such places could vary strongly depending on the positive/negative sideeffects for the owner.
I thought this might be an interesting idea for a gameplay that does not rely on heavy battleships, but rather diplomatic effects and would make diplomatic interaction more attractive even for agressive empires.
The reason for this idea:
I love to play ES1, but one thing that seems to be a bit flawed in 4x games, especially if you play against AI, is the static diplomatic system. If you play an empire that has a peaceful nature, you still need a decent fleet all the time, because otherwise the AI seems to only see you as a target (even other "peaceful" empires). Even bribing the most peaceful species into peace with tons of dust and other ressources only works until they decide after 20 turns of trading, that suddenly you are not usefull enough anymore and declare war.
Seeing the need of making diplomatic relations not too easy, I found it annoying to build a superiour fleet with the sophons in order to ensure my scientific victory, and after a while I tended to play the craver empire all the time, because I was tired ot the static diplomacy.
With a system that grants unequal benefits to empires, the whole thing could become more interesting.
If for example the owner of a system would get a little bit of dust and/or influence for each visitor, from a touristic attraction he claimed there, the visiting empire could get a bonus in production or science, because his workers can take a motivating break from building one thing after the other or find inspiration for their scientific work by visiting cultural places, ....
All in all this still wouldn t make fleets abundant, but logical decisions made by human and AI players, could tend to the benefits of peace more likely. Plus, I think it would be a very immersive feature.
Feel free to discuss, point out mistakes, and improve this idea.
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