Logo Platform
logo amplifiers simplified

Fleet order : intercept

Space Battles

Reply
8 years ago
Nov 17, 2016, 2:16:28 PM

A simple new order/stance for ships.

While in intercept stance the ships will engage any enemy fleet entering the system automatically


this should be able to be used by arks also (since they can't guard while anchored)  and should help provide better threat management in your systems

Updated 17 days ago.
0Send private message

Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

The Guard order stops enemy movement as they enter the system, allowing you to attack them. The attack is not automatic, however, to avoid accidentally attacking an empire with whom you are trying to get on good terms.

Comments

Reply
Copied to clipboard!
8 years ago
Nov 17, 2016, 3:18:18 PM

I'd like to see this as well.  The current blockade option doesn't quite cut it, because it means I have to constantly check the entire map or risk someone I don't want getting deep into my systems simply because I didn't see him when he was being held for the one turn at the blockade.  I would very much like to see an interception option for fleets within a system.

0Send private message
0Send private message
8 years ago
Nov 18, 2016, 9:06:57 PM

Do you envisage it as a kind of patrol command (to compare it with land-based games)? You set a fleet a path between systems to patrol and it will automatically encounter any hostile (what about unknown?) fleets? 

0Send private message
8 years ago
Nov 19, 2016, 12:55:44 AM

a patrol feature wouldn't work in a turn based game, the window of action/chances of having your ship and the enemy ship stop in the same system at the same time is very low

0Send private message
8 years ago
Nov 23, 2016, 9:53:54 PM

I propose to modify the idea: you can choose to intercept any fleet or only fleets with less power than yours.

0Send private message
8 years ago
Nov 25, 2016, 8:37:15 AM

Or rather like this: If there is an enemy fleet approaching, you get a popup where you can decide to intercept them or leave them be.

0Send private message
8 years ago
Nov 27, 2016, 7:34:50 PM
mixerria wrote:

Or rather like this: If there is an enemy fleet approaching, you get a popup where you can decide to intercept them or leave them be.

I also think this would be the preferred method.

0Send private message
8 years ago
Feb 9, 2017, 9:59:14 PM
mixerria wrote:

Or rather like this: If there is an enemy fleet approaching, you get a popup where you can decide to intercept them or leave them be.

Agreed.

0Send private message

Nice to have

The NICE TO HAVE status is given by the dev team to ideas they would like to have in the game.

0Send private message

Greenlit

The GREENLIT status is given by the dev team to ideas they will really likely implement in the near future. Almost there!

Dagart

DEV Dagart

status updated 7 years ago

Awesome idea! The status of this idea has been changed to GREENLIT as it we hope to implement it soon in our game.
We are looking into it.

0Send private message

Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

The Guard order stops enemy movement as they enter the system, allowing you to attack them. The attack is not automatic, however, to avoid accidentally attacking an empire with whom you are trying to get on good terms.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message