Am I the only one who thinks the cards should be more colorful and easy? When I get new cards I take a sigh and think "I need to read the cards carefully and think about their super especific efects".
All cards look the same visually, and could have different colors to identify their utility more easily. Also, if they are more "cool", players will be more excited about using and getting new cards. It sounds silly, but anything that adds interest to combat is deeply appreciated in the game.
In addition, I think the cards give very specific bonuses, such as "+ 70% shield power". I think they should have more generic effects, like "+ 5% max life" or "+ 20% defense". Because the cards use TWO mecanics: The distance of the ships and the bonus itself. If both are very circumstantial, using a card becomes more a game of chance than something strategic.
This change can have positive effects in late game, when you play many battles and do not want to be all the time reading and thinking.
Simple cards to read and understand are important.
To complement this, Tempted has an IDEA so that the effects of battle cards are less "numerical" and have more creative effects.
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