Currently, at least 90% of nodes seem to involve habitable planets. This significantly limits exploration. I would like to see the number of habitable nodes reduced drastically - to a maximum of 50%.
What this does:
- Makes habitable systems more valuable
- Allows for larger maps before micromanagement gets out of control
- Allows for the possibility of neutral spaces past early game
- A more interesting galaxy (habitable nodes are necessary, but not always the most interesting)
- Most importantly, allows for more exploration, and expands how long exploration can occur.
I find that the most interesting parts of many 4X games, including Endless Legend and Stellaris, involve the exploration. In both cases, this works because there is a significant amount of area to explore relative to each city / planet you own, whereas this is very limited currently in ES2. In ES2, exploration also tends to peter out very quickly, as space is quickly partitioned off by rival empires.
This also makes it easier to expand the game with new features. Hostile guardians, constructs, aliens, space monsters, or pirates? Have their home be in a non-habitable node. Want to add dangerous regions that are only profitable to explore or settle in mid game? This works much better under this system.
Of course, this would require more current types of non-habitable nodes. Right now only asteroid fields exist, but future additions could include wormholes, black holes, pulsars, rogue planets, stars with no planets, stations/constructs, anomalies, etc. Even the non-connected nodes with habitable planets are more interesting than the standard ones, and I would certainly like to see more non-connected nodes of all varieties.
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