What if there was a per turn cost (dust, resources, happiness) to actually go to war with someone (that could increase either with a linear or exponential growth pattern.)
As it stands right now. You can basically go to war with an AI and prolong the war almost indefinately with no draw backs. There is no hit to happiness and when the AI actually wants to end the war, their terms are a joke (the in game mechanic of them giving the player like 45 dust a turn - really?).
As a tactician, this would certainly make you look at your finances before entering war with someone.
There should be some sort of Cost to War.
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