Have more than one construction slot on each star system. Such as one construction slot per colonized planet in a star system.


Having construction slot for each inhabited planet would also make it possable for a new set of building typs that can only be built on certain planet types. For example: a lava mining facility, like the one from star wars episode III, that can be built only on Lava planets which increas industry and resource production. genetic reaserch labs that can only be built on berran planets (to minimize the risk of contamination) that would increase science production. The game could use some more microeconomic managment options. Farming should not be the only source of food. Ocean, Atol, and Medeterianian planets can be places to build fisheries. Stepie, Tundra, and Savanah planets can be sites for the construction of meat producing system improvments. No doubt some, if not most, of the races in Endless Space are meat and/or fish eaters. So seperate catagores of food are needed to count for the supply of meat and fish products in addition to Plant products. Systems should also be able to export their surplus foods to nearby friendly systems that have food shortages.


Planets that have certine luxery resources such as transvine could be places to build plantations.


Also bring back the space elivator (to increas dust income from trade) and satalites for (greater feild of vision) options and let them be visable on the planet analysis page.


Some system improvments can also be exclusive to planets that have certine anomalies. For example a hunting/wildlife preserve for planets with hostile fauna/docile fauna (increases a systems happiness and brings revenue from tourism). A jurassic park-like cloning facility on planets with fossil remains, it increases science production and hapiness, as well as tourism.