Corruption.
Corruption is a cumulative phenomenon that accompanies every empire, it is impossible to stop it, you can only reduce the speed of growth as much as possible. The effects of corruption will depend on the "gameplay affinity" and "visual affinity" chosen for the faction. There is corruption, imperial and colonial. The effects of imperial corruption depend more on the chosen "gameplay affinity", colonial corruption is more dependent on the chosen "visual affinity". Corruption will have several levels (5) increasing its effect on reaching each level.
I started working on this mechanics and here are a few mockups.
This is how I see the presentation of corruption on the screen "Empire summary":
And "colony corruption" in star "system management screen"
This is how I see the influence of different types of government:
"Shipbound" faction:
"Goverment Stagnation" - one of the main factors for accelerating the growth of imperial corruption. This value has almost no effect at the beginning of the establishment of any government (at the beginning of the game), but the longer the value becomes greater. In addition to changing the government, which completely nulls this factor, the change of the ruling political party can help. The change of the ruling political party reduces this factor to a certain amount.
This is an approximate representation of all factors affecting the rate of corruption in the colony:
(Amout of population + Number of population types + Bonuses to corruption from some types of population + Presence and number of deposits of resources + Presence and quantity of luxury deposits + (Number of trade routes passing through the system + income of these trade routes) + Representation of the ruling party + Quests and events + Anomalies) * (Coefficient of approval rating * Coefficient of range * Quests and events) = Number of corruption points per turn
Fight corruption can be through laws, improvements and heroes skills.Some quests and events can also help. Perhaps some factions will be more resilient to this phenomenon than others, but about this in the next update.
Here is beginning of table of effects of corruption (effects from "gameplay affinity"). Table has a lot more to add, but later. All the values have only one goal - to show the impact of corruption. I'm not a game designer and I'm not going to put the exact values that would satisfy the notorious "balance" criteria.
Like my other ideas, this one will also be supplemented from time to time.
Sorry for my english.
Links:
General thread - Various ideas, more ideas in future
Other ideas:
Comments
VIPSuperMarloWorld
Auriga
VIPSuperMarloWorld
Auriga
29 400g2g ptsReport comment
Why do you report SuperMarloWorld?
Are you sure you want to block SuperMarloWorld ?
BlockCancelAre you sure you want to unblock SuperMarloWorld ?
UnblockCancelGreensmokie
Shadow Empire
Gameplay should be as deep as possible.
Greensmokie
Shadow Empire
45 300g2g ptsReport comment
Why do you report Greensmokie?
Are you sure you want to block Greensmokie ?
BlockCancelAre you sure you want to unblock Greensmokie ?
UnblockCancelOut of Vision
The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.
DEV The-Cat-o-Nine-Tales
status updated 5 years ago
Report comment
Why do you report The-Cat-o-Nine-Tales?
Are you sure you want to block The-Cat-o-Nine-Tales ?
BlockCancelAre you sure you want to unblock The-Cat-o-Nine-Tales ?
UnblockCancelNathanXD
Heretic
NathanXD
Heretic
7 300g2g ptsReport comment
Why do you report NathanXD?
Are you sure you want to block NathanXD ?
BlockCancelAre you sure you want to unblock NathanXD ?
UnblockCancelModerate comment
Annotate comment