Current approval looks like this:


Mutinous (Rebelion) - Approval 0-15 -> -75% food and influence


State
Approval
Effect
Mutinous (Rebelion)
0-15
-75% Food and Influence
Unhappy
15-30
-30% Food and Influence
Content
30-70
None
Happy
70-85
+10% Food and Influence
Estatic
85-100
+25% Food and Influence



The jumps between states and effects is high when you look at the negative side and I think it would be good to even the ride.

I am not talking about changing the values but adding more states so that a player would be reworder or punished for smaller changes in approval.


State
Approval
Effect
Mutinous (Rebelion)
0-10
-75% Food and Influence
Very unhappy
10-15
-50% Food and Influence
Unhappy
15-20
-30% Food and Influence
Unsettling
20-30
-15% Food and Influence
Almost Content
30-40
-5% Food and Influence
Content
40-60
None
Very Content
60-70
+5% Food and Influence
Happy
70-80
+10% Food and Influence
Very happy
80-90
+15% Food and Influence
Estatic
90-100
+25% Food and Influence


I would also tweek the min/max bonus that is currently being implemented to

-50% / +25%.

But that is just a suggestion and I would be fine with the current scale.