As a perfectionist I obviously want to make my Systems as efficient as possible. So as soon as possible I send out a fleet of Explorators to scout every single Curiosity in the Galaxy to find those buildings that can only be found this way. But often the Galaxy is already fully explored by the other empires and even if every unique building could be found once or more on every map chances are you wont see more then 1 or 2 of them.

This bugs me extremly as I sometimes after conquering a system find some of these buildings i would like to have on my main systems sitting in this AI Colony which I will tear down cause the System Level Improvments the AI creates suck extremly.



My idea in this regard would be to add a "Construction" to such conquered Systems with such Buildings (for Example SIM-Camp) named something like, for example, "Reverse Engeenering: SIM Camp".

It will take a fixed amount of turns, maybe 3, maybe 10, and the destruction of this building, but aferwards you can build this building as if you had found it yourself.... Even for the Unique Buildings like the "Rejuvenation Maze" cause you would destroy it in the Reverse Engeenering Process


Additionally it should be possible to trade the wisdom behind such 'curiosity' buildings making it possible for allied or peaceful Empires to exchange these benefits (even the unique ones as they are unique PER empire)



Needless to say this should never be possible with technology buildings, as your empire lacks the technology to do create them, while for the 'curiosity' buildings technology is irrelevant from the begining of the game.