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Better hero skill system

Heroes

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7 years ago
Sep 14, 2017, 11:11:01 AM

The system that is currently worst is probably the heroes and their skill trees. They all feel the same. The only decision for each hero is should I take a fleet or planet skill. So basically after first deciding if you want a pilot or governor the rest of leveling already feels decided. Their ships are a bit boring too. Would be nice to unlock flagships. But what I would like the most now is a rework of the heroes skills so they would feel more unique. Not sure what should be done thou.


Perhaps should the heroes be divide into two groups. Make them Pilots or governors with their own sub groups. So after first deciding what kind of hero you need the rest of the skill picking becommes actual choises.  Perhaps rework the current skill system into three skill trees where some choices might lock out others, so that your pilots/governors can´t be experts on everything and each sub group feel more special. I do like the idea to keep one of the threes dependent on the race.

Updated a month ago.
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7 years ago
Sep 16, 2017, 6:27:34 PM

I agree that Heroes need some more work, but restricting individual heroes to just one role seems extreme.

I have used Heroes for both tasks before, and not just in ES 2.

I think a better idea would be to unlock special dust-fueled tactics like ES 1, and temporary dust-fueled system improvements. These could only be unlocked by race or class, and thus allow heroes to become more different from each other and further divide their roles in a more interesting and meaningful way.

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7 years ago
Sep 28, 2017, 9:23:53 PM

I think the easiest solution would be adding another level of each skill. Then there will be some space for a choice.

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