It seems right now that economic victory is not only far too easy comparing with other victory conditions, and pops up out of the blue without really focusing on it (just playing normal faction development), but is now quite bland and not very engaging.
I would not go the "make it even more Dust to collect" route to fix this, instead I would add some secondary conditions, which would make this type of victory interesting, for example:
1) have "X" dust (as now)
AND
2) have 3 Trade companies on minimum "X" level, and sum of their levels must be higher than closest rival's companies
AND
3) have biggest per turn Luxury income in galaxy (in terms of variety or quantity; I would go for variety)
OR
4) have your Dust income at least 20% better than closest rival
That would actually make this victory type harder to achieve and something you must focus on (both economically and politically), instead of auto-achieving it. Also, it would better portray struggle to corner the markets. Of course specifics of conditions should be balanced.
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minurominerwin
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