I was reading this thread here: https://www.games2gether.com/endless-space-2/forum/66-game-design/thread/21999-problem-when-unlocking-too-much-political-parties, and thinking about ways to help with this problem. Obviously the underlying mechanics have to be in place and transparent, but I had an idea that would make the game more interesting when most of the parties are unlocked. I think there should be laws that require a combined support threshold from two different parties. For instance, there could be a law that gives you a small amount of science whenever your fleets destroy ships in combat and requires combined support from the militarist and scientist parties. Or a law that gives a production boost whenever you finish a diplomatic agreement with another empire and would require support from the industrialists and pacifists.
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