Set focuses to the opposing AI factions:
- aggressive,
- defensive,
- peaceful,
- expansionist,
- researcher,
- more systems vs better systems,
- diplomacy vs war,
- etc.
These could contribute to player trait points (in multiplayer to every player), e.g. picking an agressive AI gives +5 distributable trait points, picking peaceful AI gives -5, etc.
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aRationalMoose
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