Logo Platform
logo amplifiers simplified
Reply
8 years ago
Dec 4, 2016, 7:32:10 AM

I know this is a massive leap for an idea due to the mechanics of the game, bit it would be quite cool to see some sort of boarding module . With this you can capture enemy ships that stretch from a range of chance events. The boarding process would be like a normal weapon module attached to the ship that keeps firing boarding pods.

  • Ships can only be boarded when enemy shields are down ( If the enemy ship has shielding )
  • The chance if the ship gets boarded or not depends on the amount of manpower of the enemy ship.
  • Boarding pods can only be shot towards enemy at medium or short range, I am guessing short range makes more sense.
  • Each boarding pod contains a set amount of manpower from the current ship for each successful hit of a boarding pods increase your chances of capturing enemy ship.
  • Enemy ship cannot get boarded if it is below a certain threshold of life.
  • Captured ships can only be repaired and not upgraded or edited.
  • ( Optional ) Your ships stop firing on enemy ship once boarding process commences and enemy ship also halts firing.
  • ( Optional ) Fighters are able to shoot down any boarding pods

Modules

  • ( ATTACK ) Boarding pods 1 - ... : Boarding pods required to board enemy ships, each level increases the boarding pods manpower.  
  • ( OPTIONAL - SUPPORT ) Support pods 1 - ... : These pods are attached to support ships that shoots pods to ships close by that have been boarded to increase the chances of that ship not being boarded.

This will introduce a nice variety to the fleet and boarding is seen in many space sequences on different movies or games. I do believe it is an essential role in space battle, but hey i might be just a fan of capturing ships. This idea can change in many ways to being a research option instead of a module. This will also introduce more strategy to space battles as you don't want your ships to be captured by the enemy.

 


Updated 13 days ago.
0Send private message

Comments

Reply
Copied to clipboard!
8 years ago
Dec 8, 2016, 7:50:10 PM

Interesting idea, and a classic in sci-fi stories.


I'm not sure if 'you shoot manpower at the enemy' is complicated to design or not. Right now, it's sort of a niche function - fleet combat often results in outright destruction of one side, unless both are evenly matched, and using module slots to capture enemies potentially reduces the combat ability of a ship. So you'd be gambling - hampering your own combat ability to chance on taking an enemy ship. 


What if boarding pods focused on the largest available enemy vessel? Or the one most likely to survive the combat? Questions, questions. Good luck on this - stealing your enemy's flagship with a bunch of speedboats would be pretty cool!

0Send private message
0Send private message
7 years ago
Feb 9, 2018, 7:44:49 AM

A bit dissapointed this was added to the game but no update from Dev team on the idea

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message