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Give non-cravers factions a way to remove depletion

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7 years ago
Feb 28, 2018, 5:03:38 PM

It would be very nice if factions other than Cravers had a mechanic to remove depletion. Maybe something terraforming-like, or colonization-like, by bringing food/minerals from other systems.


Because right now, having cravers as an adversary faction is so annoying (precisely because of depletion) that I just don't put them in the matches I do anymore...

Updated a day ago.
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7 years ago
Mar 2, 2018, 8:19:19 PM

I seem to remember someone making a workshop mod or talking about making a workshop mod that adds tech to rejuvenate depleted systems.


http://steamcommunity.com/sharedfiles/filedetails/?id=1130687397


There we go.

Updated 7 years ago.
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7 years ago
Mar 2, 2018, 8:39:33 PM

I made an ide from this too.
Its on the devs wishlist now.

https://www.games2gether.com/endless-space-2/ideas/539-make-war-not-consume

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7 years ago
Mar 12, 2018, 10:30:46 PM
DrClaw wrote:

I seem to remember someone making a workshop mod or talking about making a workshop mod that adds tech to rejuvenate depleted systems.


http://steamcommunity.com/sharedfiles/filedetails/?id=1130687397


There we go.


Yes I saw this mod right after, I should have looked before. But I chose not to remove the suggestion anyway, because I think this should be implemented into the vanilla game.


The way I see it, mods are "modifications" per se, they are here to make the game more to your liking on a certain aspect, but not to correct an error by design. Here, this mechanic is much more of a fundamental balance matter, as it creates an asymmetry.


Cravers should obviously have depletion as a part of their gameplay. However, the impact is permanent, even for other factions, and this is where I see the asymmetry: other factions should be able to counteract this problem. Take the example of the riftborn: it would be as if their downgrades on terraforming were irreversible! Yet it is not. And I can't think of any faction's trait that is crippling like this one, nor can I see any reason to keep the impossibility of repleting a planet.


DrednyA wrote:

I made an ide from this too.
Its on the devs wishlist now.

https://www.games2gether.com/endless-space-2/ideas/539-make-war-not-consume

 It is not exactly the same idea, though I quite like yours as well.

Updated 7 years ago.
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7 years ago
Mar 13, 2018, 4:51:49 AM

I'm pretty sure that riftborn can reduce depletion with one of their wibbly wobbly timey wimey skills, but I don't think anyone else can. It would make sense if it was added using the same mechanisms as terraforming

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7 years ago
Mar 13, 2018, 12:00:56 PM

Well coming with the DLC there should be minor sower-specific mechanic.
If you are willing to pay up to 3€ for it, it's yours, I mean in the event that they actually spawn, have that particular bonus rolled and you are actually playing against cravers and you are hosting. Probably not worth it.

Otherwise the depletion is a game mechanic and is an advantage for the cravers (reducing incentive to invade their systems). Introducing such mechanic means a craver nerf. But there actually already is a mod for that, grab it from workshop.

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7 years ago
Mar 13, 2018, 12:01:50 PM
SexBot05 wrote:

I'm pretty sure that riftborn can reduce depletion with one of their wibbly wobbly timey wimey skills, but I don't think anyone else can. It would make sense if it was added using the same mechanisms as terraforming


I am not so sure about terraforming in order to remove depletion, maybe it would be too easy. And it would be possible for cravers to concede a system, let the other faction remove depletion and take the system back too quickly. Also, the mod has a good idea with the "infinite task" in queue to remove depletion. So I would see 3 possibilities:


- special terraforming, quite expansive to make it a bit hard,


- special task as implemented in the mod,


- bring resources from another system to remove depletion slowly, a bit in the same way we can choose a system to bring food when establishing a new outpost. It has the advantage of letting the system's queue free to do something else in the mean time.


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7 years ago
Mar 13, 2018, 12:14:45 PM
koxsos wrote:

Well coming with the DLC there should be minor sower-specific mechanic.
If you are willing to pay up to 3€ for it, it's yours, I mean in the event that they actually spawn, have that particular bonus rolled and you are actually playing against cravers and you are hosting. Probably not worth it.

Otherwise the depletion is a game mechanic and is an advantage for the cravers (reducing incentive to invade their systems). Introducing such mechanic means a craver nerf. But there actually already is a mod for that, grab it from workshop.


I don't really agree on the incentive not to conquer cravers: their natual advantage towards ships and war is already quite powerful, and you don't want to go in war against them in early game.

For now, the strategy is only to contain them as long as their planets are not all depleted. Once depletion is global, they are just out of breath.


So i would not see that as a nerf, but more as a change in dynamic. Cravers would need to go on non-depleted systems as fast as they can (which is already the case), but then they would have less trouble vacating depleted systems. And once another faction repleted it, Cravers have the possibility to capture it back, etc.

Maybe it would allow Cravers for a more intense use of the "vacate system" feature, and thus having a more dynamic empire?

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7 years ago
Mar 18, 2018, 10:02:03 PM

I like the Idea! 


If I recalll correctly, Cravers Depletion comes in stages depending on how many depletion points, and time, have passed. They say "if it takes you 100 days to walk to the middle of a Forest, it will take you 100 days to walk out!" Obviously right? So I would like to see this idea with the same concept. If it took so many turns, or depletion points to get a planet to where it's at when captured by another Non-craver race... than it should take that long to "Rejuvenate" that same planet (Not System, Rejuvenating one planet at a time). This could only be done as Planetary Focus (Specialty) tasks, such as Industry Focus, Science Focus, or even more like Mining Focus. Also the same way you order Terraforming of a specific planet, not the system. 


So... you invade a Craver system. You take three planets colonized by Craver in system. Say one planet has 30 depletion points, one has 50 Depletion points, the 3rd only has 10 depletion points. At youor convenience (I would live with the depletion temporarly and try build up approval, or food, or industry, others may not), you choose the "Rejuvenate" option on the planet with 30 depletion points. It may take so many turns to complete that Rejuvenate Specialty on that planet, once done, it needs to remain their to build an equal amount of Rejuvenate points as their are Depletion Points. Once it has gained enough Rejuvenating points, the depletion value on that planet is gone, and now that planet can change it's Specialty to something else. Kind of Like the Mining Specialty on planets, leaving it on, that planet adds more resources gathered according to the Specialty and Type of mineral. At any time, you choose to take it off, and you lose those resource production. So the Rejuvenate would remain til enough rejuvenating points eclipse the depletion points, and the planet no longer has the depletion value. 


Meanwhile, sense it's only a Specialty choice on a planet, the rest of system still free to do what it wants... like maybe building a second Rejuvenating specialty oon another planet. Each planet limited to rejuvenating the needed points to remove the depletion on that planet, and does not effect the other planets. 


....


Otherwise, I just wait til I gain the Planet Core Cracker ability, before starting an all out war against the Cravers, and than instead of invading their systems? I destroy them! Cause they are no longer any good to me otherwise, and I can't let them remain! Before I go to War against the Cravers directly targeting their systems? I still go to war, just to give me privilidge of fighting their ships when I find them around the map! 

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