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Give back to unique planets their glory past !

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7 years ago
Mar 28, 2018, 12:55:24 PM

Just thought that dedicated videos when you colonize a unique planet would add more immersion to the game. each details counts !


Edit : After a few comments on this idea,  I think unique planets need indeed to take back the role they had in the first game. Restore ancients Endless wonders to exploit the full potentiel of each planet could be great ! It could be through quests ?

Updated 6 days ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

We've added multiple events for Auriga and Sykagoja for the factions connected to them, as well as the Celestial Worlds questline focused on unique planets.

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6 years ago
Jan 25, 2019, 10:07:19 PM

+5


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6 years ago
Sep 2, 2018, 9:13:36 PM

One of the biggest sellers imho is the art of the Endless series! Besides a few decisions design-wise (new Ark, Behemots all look the same; they should all be unique somehow for each faction. They all have different kinds of tech to get their stuff to space and it should be the same with the behemoths imo. Like Cravers have those tubes and stuff going through it all, Unfallen vines, etc, etc.) I love all of it and having those amazing planets and designs is something that could seriously be explored :-)

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6 years ago
Sep 7, 2018, 9:12:25 AM

There could also be an unique Anomaly/Quest researchable for each Major Faction for their Homeplanet Unique Planet (possibly barring fleet-based Vaulters//maybe they should research a new anomaly on Auriga? or this "barren" Mezan) that is also expanding/lore-friendly. Examples:


Sophons (Hekim) - they exploded their homeworld's moon so "Restore Moon" (or moons, i don't remember) that'd give Hekim +1pop -> that would also be explorable (and thus could give additional standard bonuses when tech would be researched).


I don't have much other lore-friendly ideas, and this idea may be thus stillborn, as it has pretty much only 1 solid lore-point (Sophons Moon Destruction backstory) which was my starting point. 


Updated 6 years ago.
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6 years ago
Oct 6, 2018, 12:28:42 PM

Is Frogsquadron following this? I'm sure you guys have a lot on your plate right, but this would add a lot of flavour to the exploration and I personaaly would be perfectly happy to pay for it as a mini-DLC.

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6 years ago
Nov 15, 2018, 4:10:40 PM

To be honest, I agree with both ideas, since to me this whole "unique planets" thing seems pointless as it is now. What's the real advantage of having "unique"? Just because it has something visually different? Let's look into our own solar system for example: Saturn. Let's say it's a unique planet. Ok, but because of what? It's rings? Hmm... strip it from them and what you got? NOTHING. Just a big ball of... gas? Manking had not launched enough probes there because it, in fact, really matters not much more than Mars, Jupiter or Venus. BUT... what if people discovered there was a rare substance, specifically and uniquely on it, that could permanently cure cancer or serve as a never-seen source of energy, or could be an "anti-gravitational matter" or could even give humans super "mutation-like" powers, or, worse, could be smuggled as a psychoactive drug? Well, whatever the reason, offering a "real advantage" is what make a planet really unique ;)

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6 years ago
Dec 31, 2018, 1:07:35 AM

I find this idea fascinating. It always seemed to me that the unique planets are half finished or simply under utilized. Several such as Veil hint at hidden secrets or uses but so far are not delivering such content individually. Whether it be quests, Terraforming unclocks, or somthing else I would like to see them used more.

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6 years ago
Jan 14, 2019, 4:18:27 PM

I'd love to be able to uncover what lies in the depths of Veil, or restablish a genetic augmentation plant of the Endless.   This is a neat idea!

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6 years ago
Jan 18, 2019, 10:06:11 PM

Ich hoffe das man die Einziegartigen Planeten auch wieder Terraformisieren kann. Es wär schön Auriga wieder zur Heimat der Vaulters zu machen und das Geheimnis der Hülle des Wissens zu lüften.

Updated 6 years ago.
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6 years ago
Jan 20, 2019, 6:43:50 PM

Random quests are such a neat addition to the game that it baffles me unique planets don't have anything tied to them in that matter. Assign a hero to the system so they can explore the possibilities and then get choices/goals to achieve as their investigations go on, slowly reaching the full potential of the planet. Or unleashing ancient space horrors, you never know.

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6 years ago
Aug 30, 2018, 5:47:31 PM

Now thats a good one, I do miss the wonders of the first game. Would add more, much needed quests.

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6 years ago
Apr 10, 2019, 5:55:54 PM

Unique planets have incredible potential to expand lore. Special videos are great, but the lore texts should be really expanded. Some people mention special questss - this also could work really well. 

There could also be an option to start special planet-specific projects, that would greatly enchance planet's production, making unique planets more important from strategic point of view.

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6 years ago
May 22, 2019, 4:51:36 AM

If there's one thing that I miss from what I saw on the first installment of Endless Space, it would the unique aesthetics that anomalies provide for the planets, it's still there...a bit, but not in such an extent compared to the first one.

Updated 6 years ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

We've added multiple events for Auriga and Sykagoja for the factions connected to them, as well as the Celestial Worlds questline focused on unique planets.

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6 years ago
Jul 9, 2018, 11:49:17 AM
6FtUndr wrote:

Unique planets should definitely feature their own branching quests. In my opinion, quest chains that require a decent investment/effort in order to fully realize the unique planet's potential and powers. They ARE former Endless facilities/remnants, they should be worth fighting over; as they are The Endless' legacy (in addition to those endlessly (see what I did there?) irritating locusts, the Cravers).


The devs need to explain about Branching quest on unique planets in their decision for this idea, otherwise i will feel like they will miss such a great idea you just said. :) 


if they don't, don't forget to mail them!!! :D

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7 years ago
Mar 28, 2018, 8:08:57 PM

ES1 had interesting and observable planet modifications, including gigantic Endless installations 

http://endlessspace.wikia.com/wiki/Wonders

Implementing these into unique planets would add to flare and exploitation 

Bigeli has such a research space station at least, and Harrow is X_X (Academy) 

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7 years ago
Mar 29, 2018, 1:05:04 AM

ALso it would give one more reason for hard choices.

Do I upgrade my Endless-Researchstation or do I build that carrier for an nearly same amount of Strategic resources and Dust

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7 years ago
Apr 10, 2018, 7:06:27 AM

The unique planets do seem less important in this game than they do in the first Endless Space. There's the FIDSI bonuses, unique texture, and flavor text, which is great, but other than that you don't really do anything with them. I keep happening upon Veil, for instance, and thinking it's a shame I can't investigate its mysteries further, as the flavor text suggests. It's just a mystery that's left completely untouched for some reason.


It'd be cool if we saw a return of ES1's Wonders, for planets like that.

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7 years ago
Apr 15, 2018, 4:36:43 PM

I agree, while given different stats and looking differently, they don't really do much for immersion, at least for me personally, that is.


Is there any chance, that in some future update, we could have something like "unlocking the true abilities" of those wonders in planet form? I mean, there could be quest chains, linked to unique planets, or even certain build options enabled once you reach the right tech level, which take as much time or even longer, than a wonder and further improve those planets?

(I can see some balance issues with that, but depending on how it is done it could work out, I think)


And YES YES YES to dedicated unique videos!

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7 years ago
Apr 19, 2018, 2:04:12 AM

Yes i would like there to be a mini-quest type thing on unique planets. Perhaps unique exploitations? Wonders to restore? Some kind of special terraforming option? Maybe even a bit of a time based thing where you might blow the planet up or make it a lava world if you fail to do something in time... There is so much possibility.

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7 years ago
May 29, 2018, 4:19:35 PM

Wonders would be great. Im explorer and i love exploring the space. Wonders are most achieved for all explorers

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7 years ago
May 31, 2018, 3:36:27 AM

Unique planets should definitely feature their own branching quests. In my opinion, quest chains that require a decent investment/effort in order to fully realize the unique planet's potential and powers. They ARE former Endless facilities/remnants, they should be worth fighting over; as they are The Endless' legacy (in addition to those endlessly (see what I did there?) irritating locusts, the Cravers).


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7 years ago
Jun 1, 2018, 1:18:44 AM
6FtUndr wrote:

Unique planets should definitely feature their own branching quests. In my opinion, quest chains that require a decent investment/effort in order to fully realize the unique planet's potential and powers. They ARE former Endless facilities/remnants, they should be worth fighting over; as they are The Endless' legacy (in addition to those endlessly (see what I did there?) irritating locusts, the Cravers).


A fantastic idea. Branching quests are my favorite. I am not a fan of the single event quests. Branching quests that take dedication and resources would be great.

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7 years ago
Mar 28, 2018, 3:13:49 PM

I would like unique planets to be given more attention for a greater incentive to colonize them. I comend the background and story card each unique planet is given, and I would like them in my empires eventually due to their enticing history. Additions such a trailer or more unique nodes/quests would be a nice addition and I would certainly inva-*ahem* settle them all...

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6 years ago
Jul 9, 2018, 11:49:46 AM
6FtUndr wrote:

Unique planets should definitely feature their own branching quests. In my opinion, quest chains that require a decent investment/effort in order to fully realize the unique planet's potential and powers. They ARE former Endless facilities/remnants, they should be worth fighting over; as they are The Endless' legacy (in addition to those endlessly (see what I did there?) irritating locusts, the Cravers).


Otherwise just make your own idea. Thats cool man.

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6 years ago
Jul 19, 2018, 1:23:26 AM

I'd LOVE to see quests related to populating unique planets with certain races. Like populating Sykagoja with the Hissho, returning to the planet where they were first modified by the endless...

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6 years ago
Aug 5, 2018, 7:09:48 AM

More unique flavor is definitely welcome, be it in the form of colonization videos, unique resources/deposits/anomalies or even quests. 

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6 years ago
Aug 7, 2018, 10:03:29 PM

Allowing Behemoths with an Extreme Terraforming module to restore destroyed planets such as Harrow, or just be able to terraform unique planets in general, would be cool as well.

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6 years ago
Aug 10, 2018, 5:37:18 PM

Just got the quest as the Hissho that had to do with Sykagoja and their past as gladiators. I think it was their racial quest, or one of them, but would LOVE to see more of these kinds of quests. would love to see more quests in general that have to do with the unique planets, make them worth fighting over and investing in.

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6 years ago
Aug 11, 2018, 9:48:10 AM

I would like the unique planets to have a desirability attribute, i.e. the AI would desire some specific ones and possessing one of those would put a strain on relations, even alliances. Thus each faction gets a planet(s) it desires and assigns more weight to obtain these planets as well as valuing them more during diplomatic exchanges.  Completion bonuses would also be great, i.e contain both the science unique planets, and gain +10% to science output or something like that, akin to constellations.  

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6 years ago
Aug 16, 2018, 11:11:36 PM

I'd really like to see unique colonization animations for unique planets. But I feel something like that would have to be addressed in the next expansion. I can't get enough of the art in this game and I'd love to see more.

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