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Balance fleet and fleet-based Hero experience gains with governor experience gains

Ground BattlesSpace BattlesNarrativeExplorationHeroes

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8 years ago
Dec 8, 2016, 4:24:24 AM

As of Update 1, hero experience grows at very different rates when comparing a fleet-based hero (admiral) to a system-based hero (governor). Admirals level up..... very...... very....... slowly, especially compared to a governor of a high-output system. This should be changed, primarily by attaching a reasonable XP gain to fleet actions - not just idling around one of your star systems, but actually doing stuff.


The primary problem is that fleet actions - exploring the map, discovering new factions, finishing curiosity expeditions, space battles and system invasions - don't provide much experience for Admirals and the fleets they lead. I'm not sure if exploring even nets any experience, and it should. Isn't it a theme in Star Trek and other science fiction shows that the experiences of traveling and exploring the galaxy increase the knowledge and ability of a ship's crew?


In addition to a base experience gain that all heroes get every turn - say, one or two XP/turn - there should be experience gain for fleet actions as I have described. I don't have any specific numbers for experience gain changes, but I think it would be a good idea to implement something. By making fleet actions gain Admirals experience at a pace that is competitive with planetary governors, you incentivize people to actually use Admirals, and to do as much with them as they can. And that increases playability, investment in the game, and possibly narrative as well.


Currently it's not worth trying to level up a hero by attaching them to a fleet. I level up my Admirals much faster by assigning them to be the governor of a developing system than I do by having them participate in epic fleet battles with rival empires, or by exploring new constellations discovering all that lies within. This should change, and I think that my proposal would help.

Updated a month ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

Dagart

DEV Dagart

status updated 7 years ago

The status of this idea has been changed to IMPLEMENTED as it has been implemented in the game. High five! Congratulations!

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8 years ago
Dec 9, 2016, 5:56:38 PM

I think, event if Admiral doesn't win battles or explore new worlds (and Governor doesn't build system improvements), they have to solve day-to-day problems and so receive XP each turn. Then events like fighting enemy fleet or building something on the planet will be like bonus but not an only possible way to get XP

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8 years ago
Dec 9, 2016, 8:09:43 PM

Yes, that makes sense. Heroes gained experience every turn in Endless Legend (and the original Endless Space, I believe), and it would be good for them to have a base experience gain every turn in ES2 as well. I'll add that to my original post as a clarification, though I ~think~ it's already in-game.

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Greenlit

The GREENLIT status is given by the dev team to ideas they will really likely implement in the near future. Almost there!

SpaceTroll

DEV SpaceTroll

status updated 8 years ago

Awesome idea! The status of this idea has been changed to GREENLIGHT as it we hope to implement it soon in our game.

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8 years ago
Jun 6, 2017, 4:56:39 PM

I hope that this Greenlit idea gets implemeted soon.  I have a hero with 25 space battles under his belt (all wins of course) and his is a little level 5.  While the Hero that just sits on the planet is already up in the 18-19 range.


It is getting to the point that I am placing my "Pilot" heroes on planets to raise thier Pilot skills then sticking them on a fleet.  *silly*

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8 years ago
Jun 22, 2017, 10:52:36 PM

I'll echo NovaBlazer. I've basically been playing hot swap with my Heros just to make sure my Admirals still level at a half decent rate.

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8 years ago
Jul 2, 2017, 4:50:06 AM

I think the exp needed for heroes to level should go up by 10x or 20x. Exp affected by game speed or a new option "Hero level speed" slider bar when starting new game to adjust the exp needed for heros to level.


Depending on the number and size of ships the hero is in fleet with hero gets a certain exp per turn.


Exp per turn for each ship depends on their command points.


Example: Fleet of 4 medium (12 exp) and 1 large carrier (6 exp) ships gives the hero 18 exp per turn for the hero. 19 exp per turn including 1 exp for the hero's own small ship.

Updated 8 years ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

Dagart

DEV Dagart

status updated 7 years ago

The status of this idea has been changed to IMPLEMENTED as it has been implemented in the game. High five! Congratulations!

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