Tie inflation not to the production of Dust, but rather to the expenditure of that Dust.
This would cause several major changes:
- Savings: Inflation does not "move the goalposts" in response to saving
- Dynamic: Players spending choices affect inflation, not their passive income
- Sellers (Militarists, Industrialists) are at the mercy of buyers (Pacifists) to drive resource prices
Note: Dust made from selling resources may need to be counted against an equal amount of spending from that empire, to prevent a cycle of buying and selling to drive inflation.
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Abrasax
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