In the base game engaging in a battle around a black hole or nebula applies a bufff/debuff to your fleet. 


For example: a battle around a black hole applies a 50% debuff to projectile weapons and gives to your fleet 25% more XP.


But since all the goodies are around stars, most battle occur around them.


So I propose that the type of star around which a battle takes place affect the outcome of the battle. 


Battling around a Red Dwarf shouldn't be the same as  battling around a Blue Giant

Don't believe me, check this out:




(https://youtu.be/GoW8Tf7hTGA?t=1m25s)


Right now, the star type of a system only influences the type of planets that spawns around it.

An implementation would look like this: 


Blue Giants: under the intense radiation and gravity well of the star, a moderate debuff is applied to shields and a small one (in comparison to a black hole) to projectiles.


Red Dwarfs: because of it's lower energy input, regions around red dwarfs are cooler so a small buff is applied to energy weapons since they overheat less.


Stars with Dyson Swarm: using the swarm, energy is beamed to the system owner's ship so they get buff to shields, and maybe energy weapons. The swarm might also interfere with projectiles.



Unique planets might also apply some effects to both ground and space battle arena.

And "normal" planets should affect the ground ones.


This would diversify the battles in-game and add a terrain tactics element to battles.


Thanks for reading.