Replace the (green colored) Hero skills which are currently the same for every hero. Currently the other two skill trees (orange and blue) are based on the Hero's race and class. However, the third set is the same for every hero. By replacing it with a political party based skill tree, heros will gain much more variation.
Currently, if you have two sophon seekers, they will be exactly the same in terms of skills. If this change is implimented, a scientist sophon seeker will be vastly different than a pacifist sophon seeker.
Some examples of skills that could be implemented:
Militarist: Reduce ship cost as governor, increase damage as admeral, etc
Industialist: Increases industry as governor, ship self repair as admeral, etc
Science: Increases science output. More probes on ships, etc. Reduces science costs when senator.
Religious: influence boosting skills as governor. As admeral, unlock a skill that allows the fleet to invade durring cold war, or become a privateer fleet by branding their fleet with only religious symbols.
Ecologist: +FIDSI % per minor races, ability to terraform without science. As admeral, orbitting minor races boosts their support for you.
Pacifist: Dust output as governor, unlocks trade routes with monor civs, Boosts ship defence as admeral.
Let me know what you think. Thanks for reading.
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octosavage
Aurigan Recruit
I'm still hungry
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Cosmonaut
This: https://www.youtube.com/watch?v=pGLYu94U3IU remembers us that "impossible" is only a word.
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Cosmonaut
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