Originated from this post.
SCIENCE VICTORY:
When your in an alliance and going for a Science Victory the description could be better.
Currently you get this:
This gives you the impression that there is something more to research than the original 4 Endless technologies.
In reality what you need to do is for you and your ally to have 6 tech's researched in total (could be 3 each or you have all 4 and allied player has 2).
Instead of saying "You have currently researched 4" it could be something like "Your alliance currently researched 4"
In the "New game" section for Gameplay the description could be changed to:
"Research all four Endless technologies to win"
CONQUEST VICTORY:
In the "New game" section for Gameplay the description could be made better:
Doesn't say anything about the ammount. Could at least say it depends on galaxy size.
I understand that a galaxies of the same size don't have to have the same ammount of systems but a percentage indicator in this description would be great.
ECONOMIC VICTORY:
In the "New game" section for Gameplay the description could be made better:
How many dust? Again I undestand this depends on game speed or other factors but would be nice to have them included if exact numbers are not possible.
SCORE VICTORY:
In the "New game" section for Gameplay the description could be made better:
Would be nice to have the number of turns at each game speed.
WONDER VICTORY:
In the "New game" section for Gameplay the description could be made better:
How many times? What does the number depend on?
VICTORY NOTIFICATIONS:
Instead of getting a general "Player X is close to winning" it would be a lot better to get more insights.
That would depend in the Victory condition:
SCORE:
At 50/30/10 turns before turn limit runs out present score standings.
SUPREMACY:
First notification to inform when the first home system was conquered.
Secodon notification when a player needs only 2 more home systems.
Thirs notification when a player needs only 1 more home system to win.
The second and third would include the home system names.
CONQUEST:
Notification at a player owning 50% of the number of needed systems for victory.
Another notification at 75%, another at 85%, and then a countdown of the last 3 systems with a notification saying that player needs only 3/2/1 more systems for victory.
WONDER:
First notification when a faction starts working on a Wonder (without details on where it is being built).
Notification after completion of each Wonder by a player.
SCIENCE:
Notification when a player starts research on first Endless tech.
Notification informing that a player started to research one of the last two remaining Endless tech's.
Notification informing that a player started researchig the only remaining Endless tech.
ECONOMY:
Notification when any player reaches 50% of needed dust with other player standings.
Notification when any player reaches 75% of needed dust with other player standings.
Notification when any player reaches 90% of needed dust with other player standings.
Notification when any player reaches 95% of needed dust with other player standings.
If you see anything else that needs attention please let me know and I will adjust the IDEA.
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Velorace
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