Currently in the early game, even on higher difficulties, it is very easy to wind up with nothing to produce in your systems but ships because your production outpaces scientific research. So many players are left with a bad choice: either build ships, thus increasing Dust upkeep and bumping up political ideologies they might not want; build inefficient system improvements, or just do nothing. Sure, you can sell the excess ships and unwanted buildings, but that is not an ideal option and involves excess micro.
By giving players the ability to convert industry into Dust or Science (or, who knows, Influence or Food or some other yield) from the start of the game, even if it is an inefficient conversion, we will no longer have to make these undesirable or detrimental choices, or engage in excess micro. It would also allow empires to make up some ground if they are lacking in dust or science generation, which are critical in the early game.
This conversion ratio would be very low: perhaps 10% efficiency. The technologies that unlock Industry-Dust or Science conversion would still exist; in fact they would remain unchanged. But now, players aren't required to take them unless they want to increase this conversion efficiency.
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WimeSTone
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Do they hide?
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Academy Shadow
Lasers beat kinetic weapons every time. Why? The rule of cool demands it.
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Pro Z'vali
Why don't they consult me first?!
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The NEED INFO status is given by the dev team to ideas that have been evaluated as not complete or clear enough to give a relevant feedback.
DEV SpaceTroll
status updated 8 years ago
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