My proposal is to fix the problem of Endless Space 2 "telling, not showing" in part by making systems more clearly specialized when viewed from the Galaxy level. Right now, stars come in a dizzying array of strange forms, from mundane white dwarfs to unusual Endless constructions encased in rings and spheres of metal and glass, like celestial ornaments. To take advantage of this strangeness as an excuse and solve this problem, I suggest that stars be allowed to apply FIDSI bonuses to their entire system, on all planets. This way, while the planets in a system may specialize in different areas, we can tell at a glance that the yellow star system is a good place for a % based Dust bonus, instead of just hoping that a blue planet that is supposed to make cold worlds ACTUALLY ends up making cold worlds.
Currently, it is impossible to determine what a system will be like at a glance. In Endless Legend, if a region was predominantly white and blue in color scheme, I knew it was icy and therefore brimming with science, but not so much with food.
In Endless Space 2, any given system can have an assortment of completely different planets, making the system as a whole unspecialized and not particularly important compared to other systems of similar size. Although there is ostensibly a higher chance for some stars to produce certain worlds, I haven't noticed that in my games, and there is no rhyme or reason as to what planets are assigned to what stars. Jungles exist alongside tundras, and it makes sense because in our own solar system, planets have wildly different environments. However, I believe that by allowing every system to be random and mixed, the game suffers, as players cannot pass judgments on what systems are valuable except in extreme cases.
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God-Aristocrat Heroes: www.games2gether.com/endless-space-2/ideas/1105-academy-influence
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