The thing I love about Endless Legends is that that first 30 turns feel active and alive, especially as each faction has its own focus and way of doing things.
With ES2 I feel that no matter what faction you are playing the beginning of the game feels hollow, especially if you are trying to keep system moral high and not colonise every system in sight (which the AI seems to do). For me it saps the joy out of the game, and while I have completed several runs as the Sophons it does feel more of a chore than a joy.
Personally I would love to see more dynamic starts, possibly with a more active series of quests that add unique flavour to each faction rather than the generic ones that are there at present (aside from the faction ones of course). Give each faction a real taste for its uniqueness, make us be clamouring to try each one out for the unique introduction to the game, and then have that flavour drip through the game.
This could be achieved through several methods:
- A series of random, though flavoursome, events that really amplify the nature of each faction. I.e. if you'r playing Sophons double down on the go big or go home research ethos.
- Allow a more rapid expansion without tanking moral for the player, as this will enable players to get a decent foothold before the AI comes banging on the door. This could be encouraged through the foundation of science/trading/spy/fortified colonies that as long as they focus on the core attributes of the faction for a period of time will not reduce down the moral of the established systems
- Flavoured diplomacy based around the faction's core ideals - I appreciate that this is in the game, but at present in the early game you are more likely to be the targhet of animus than a more pragmatic approach to trading - If the Sophons are light years ahead with tech surely a better trade system would allow for a golden hello
- Derelict/abandoned/dead ships or stations within systems that can be reactivated by the player or the AI allowing for bonuses, new ships, new research, event chains etc. Stellaris does this fairly well, and it adds a lot of flavour to the early game.
Ultimately as ES2 is a turn based game having early flavour and dynamism will help draw players further into the game and really differentiate between the factions at the beginning of the game.
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CaniTerrae
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