Currently we can only see which will be the next population type and in how many turns.
Do all population types take the same turn quantity to grow?
Idea:
Add some kind of slide bars with maybe penalties limiting pop percentages and a population status combo box with some additional options like "decimate", "deport", "limited", "allowed", "citizen".
The Republic government type would only consider votes from the population with "citizen" status.
I also suggest the implementation of a population management screen and of course the very much needed population inter-system migration which was mentioned in some earlier Amplitude document and the population migration amplified view (those with the spacebar).
Population with negative bonuses:
It would be interesting to have a race that for example, gives a military buff and a science penalty, or vice-versa, or population that greatly diminishes growth of other population types, hence you could deport them to others to annoy them.
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