I would like to suggest making all anti-cloaking tech giving (the corresponding level) passive anti-cloaking ability to all ships.
There is a simple reason for this: The Umbral Choir is way too easy! The AI can never detect you. Ever.
I played a lot of games with the UC (all with Endless difficulty) and I never had to build a single military ship against the AI in order to win. I only needed military ships against pirates because they have (surprise, surprise!) passive anti-cloaking.
At best, the AI can detect ONE level 1 sanctuary out of 20-30. They can never detect my home system. I never had to migrate a home system. Which means a very important racial mechanic remains completely unused.
I get the fact that even the Endless difficulty is quite easy for experienced players. But with the UC, it's outright boring. Just spam-clicking end turn until I get the science/economic victory. Nothing is ever a threat.
The anti-cloaking tech is already more difficult to get compared to cloaking (which makes sense). But being required to build a module to detect stuff is too much for the AI. They never do it.
I don't think this would weaken the UC in multiplayer. Because players can already figure out where the UC is with a little map awareness. (Seeing a minor faction suddenly dissapear or a part of galaxy being too empty etc.) After that, spending a single module on a single ship is not a problem for players. Hence, removing the neccesity to use that module wouldn't visibly (ba-dum-tıss!) empower them either. :)
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raffelon
Winter Fanatic
Please take a look at my ideas: https://www.games2gether.com/profile/raffelon/contents/ideas
raffelon
Winter Fanatic
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