When you conquer a star system you need time to "take ownership of it".
This makes sense and blocks instant razing of systems plus gets the original owner a chance to get the system back before it is converted.
But there is a problem with how you take ownership of the system.
Currently it is a flat rate and you need the same time to take over a system that has population 1 as you need for one that has population 24 which doesn't make sense.
The way I see it is that you don't have an "unconverted start system" but "unconverted population".
The start system is just a bunch of things.
So it should work like this:
- any allied / your own / assimilated population already likes you and works for you.
- any enemy major faction population will oppose you and you can convert them at a rate of 1 per 2 turns
- any minor faction that you don't have assimilated will be converted to your side at a rate of 1 per turn
To speed things up you have those options:
- kill local population (this will have political consequences and could also reduce approval)
- draft local population (generate manpower) and reduce population size
- displace local population to other systems you own
This last displacement option has drawbacks.
The system has less population so will get converted faster but also any system that the population will get sent to will get negative approval for a few turns (-10 approval for each population sent there and this would get reduced by 5 each turn).
So for sending 4 population you get -40 on first turn and in the next turns -35, -30,-25,-20...
Also if the number of population sent to a new system would be equal or greater than your population on that planet they could start a rebellion and take over.
A lot of interestesting options here.
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VIPlo_fabre
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This: https://www.youtube.com/watch?v=pGLYu94U3IU remembers us that "impossible" is only a word.
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