Through the questline we make decisions that are meant to change your empire a lot. It is clearly seen in UE quests (military/industry /science). But the only thing you get is the ability to construct some improvements. Maybe it should be taken to a more significant level?
My idea is that the whole empire will change, based on your decisions. Your people would become something else. For example , if you choose scientific path Raians won't stay industrialists and will become scientists. If Sophons decide to militarise the AI they will stop being pacifists and will become militarists.
This will increase the replayability as different paths will make the game unlike the previous one. Also it won't be boring to play with 2 UE as they will be very different.
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DrTechman42
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DEV The-Cat-o-Nine-Tales
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