In endless space you gained the ability to reinforce, empower or defend yourself as well as the ability to disrupt your enemies weapons and defenses through the use of cards.
Now I understand that essentially we have done away with that for now, but I still miss the near god like manipulation of Dust from Hero commanders. Where your empire was technical in its use of dust, Hero's were magical. Where an empire would reinforce armor, Heroes would build a wall, where empires would improve accuracy, Heroes would enchant weapons, where empires would jam weapons, Heroes would form gravity wells in the midst of the enemy forces.
These abilities had a cost in dust. That's how powerful they were you needed to pay to use them.
What I am asking is how do you feel about bringing them back, If a fleet has a Hero commander a player, in possibly the advanced menu of the combat setup screen, can select a single ability to be deployed during the fight.
The ability selection will depend on the race level and class of hero, starting at 3 and cumulating in 12 abilities per max rank hero, 4 general, 4 racial, and 4 based on there class.
On the surface it appears to be a lot, four classes of hero's, eight major factions, minor's are currently lumped into a single hero faction but that could change, plus the general hero pool makes 56 different powers in 36 combinations.
These abilities would have a Dust cost, but could also have a cost in Strategic Resources, limiting some abilities use to the later era's if so decided upon. The dust cost alone would be high because instead of three cards in ES1 you get a single choice in ES2.
Another variable to discuss is the timing of when an ability goes off, as well as how long it lasts. It could be at the beginning of a match just after setup, or it could go off depending on which formation you decided on, making the ability go off later.
The ability would come from the hero ship, so which lane it is in could also be a factor, whether it is an area effect or a divisional effect.
These abilities/powers would initially come from the ES1 cards, emp, gravity well, dust warheads and armor, decoy. But we would need to add to them, Racial specific powers and Class specific powers.
Craver powers that may consume ships for boosts and healing, there's and yours. Vodyani that could use Virtual like attacks and actually gain essence from a battle. Lumeris could just up and jack a ship or bribe it off, forcing it out of battle and maybe into your own side. Sophon's would have all the real shiny science abilities, Experementals that could backfire onto your own side. United Empire could force fleets to fight or some sort of Shock and Awe attack.
Please discuss and vote.
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