The issue:
-The current idle button system often marks ships as idle that are stationed by the player to conduct expeditions etc.
The proposed solution:
-Revamp the system to treat different kinds of ships differently in regards to when they are being flagged as idle, potentially by tagging ships as attack/defense/exploration/expedition
For the earlier discussion refer to this thread: https://www.games2gether.com/endless-space-2/forum/64-vip/thread/20344-idle-fleets-probes-and-expeditions
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DEVWeaponizedCaffeine
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The GREENLIT status is given by the dev team to ideas they will really likely implement in the near future. Almost there!
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status updated 8 years ago
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This: https://www.youtube.com/watch?v=pGLYu94U3IU remembers us that "impossible" is only a word.
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- Any Amplitude Studios Game: Definitely Worth-a-Buy
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Fan of the Endless Universe since the ES Alpha. Attended the Gamescon 2012/2015/2016/2017.
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