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A use for Luxury Resources that adds depth of economic gameplay

PopulationTrade CompaniesMarketplaceEconomy

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8 years ago
Nov 17, 2016, 3:34:29 PM

One thing I noticed is that Luxury Resources are only used for system development, so I had an idea for how else they could be used that would involve Trade Companies.


The first step would be to have each Major and Minor faction have a preference for a certain type of Luxury resource. For instance, the Sophons would really love Bluecap Mold, and the Cravers would value Redsang. Because of this, each system would have a certain demand for different luxury goods based on what, and how many of each, species are living there. 


The second step would be to have trade companies focus on selling individual Luxury Resources. Ideally, what Luxury Resource they focus on would be a choice that the player makes when the company is created, taking into account the demand of the demographics in the systems that you control. Then, when a Trade Company gets an HQ or branch in a system, it would generate Dust in that system for the player based on how much demand for their Luxury resource there is. This would make it important to be careful about what systems you build your Trade Companies in, so that they generate the most profit. I think this system would add more interesting choices to the Trade Companies, as of now it's mostly about getting the longest route possible, and building in your largest systems. You would have to be more strategic about what systems you build in, especially if you have a more diverse empire. 


Now, that's the basic part of the idea, but I had two more parts that could be added on: 


The first is that you could negotiate with empires so that you could build your Trade Companies in their systems, and they in yours. This would open up much more diverse markets for your Trade Companies to generate profit for you in.


The second would be to have each Trade Company sell stocks on the Marketplace. Each stock piece of a company that an empire holds would provide a proportion of that company's profits to its holder every turn. These pieces of stock could then be bought and sold on the Marketplace. The players could make decisions about what stocks to buy and sell based on what's happening with each company, and the galaxy. If the company just opened a branch in a system that has a large population who enjoys their product, maybe it's time to buy that stock, because profits are going up. If a company has a branch in a system that's about to be conquered by Cravers, maybe it's time to sell that stock. 


Basically, as a player that perfers more pacifist gameplay, I want to see the economic side of the game gain a little depth and complexity, and I think what I've written above would make the game much more interesting for players like me. 

Updated 5 months ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

As Jhell said, we have implemented luxury preferences by population, so I am setting the status of this idea to Implemented.

Unfortunately, the stock option for trading companies is out of scope/vision for ES2 as it is.

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8 years ago
Nov 17, 2016, 3:40:00 PM

I'm with you on everything except the stock market.  There's already a lot to contend with every turn, I honestly wouldn't want to have to get bogged down with a stock market as well.  But I like the other parts of the idea.

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8 years ago
Nov 18, 2016, 12:17:28 AM

I really want  a new way to use luxury resources, but this doesn't seem like the best way to go about it.

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8 years ago
Nov 18, 2016, 1:49:48 AM

@ValhallasAshes Thanks! and yeah that's why I put the stock market part on the end; it does add another layer of decisions, but maybe not a lot of meaningful ones. 


@EcthelionHelm What would you say you don't like about this way to use them? Also, do you have any ideas on how they could be used instead?

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8 years ago
Dec 8, 2016, 6:53:21 PM

Are you proposing a way to spend luxuries to enhance trading companies? Or a way of focusing a trading company's resource generation on a single luxury? There are merits for both, and it would be especially nice to be able to utilize excess luxuries without selling them on the market.


I think utilizing a stock market for trading companies is an interesting idea. It opens up another way to use Dust offensively, in a more pacifist way than ship buyout does, and so would be more thematic for a faction like the Lumeris.


Perhaps when you found a trading company you can decide whether it's publicly or privately held. Public companies can have their shares bought and sold on the marketplace, grow slightly faster, and generate slightly more wealth; perhaps other factions would be more open towards integrating them into their economies. The faction that founded a company gets a large percentage of the Dust other factions use to purchase shares, and can't have less than a certain percentage/number of shares.


They would, on the other hand, be subject to hostile takeovers. Another faction could buy out most of the shares and then make majority decisions including gaining access to new trade subsidiaries and choosing what luxury/resource the company should focus on, and then harness more of the profits for themselves.

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Must have

The MUST HAVE status is given by the dev team to ideas they would really like to have in the game.

jhell

DEV jhell

status updated 7 years ago

We've already implemented some parts similar to your ideas (and more) to make luxuries more useful, I hope you like them! We're keeping this on "Must Have" as we'd really like to work on a stock options system for Trading Companies.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

As Jhell said, we have implemented luxury preferences by population, so I am setting the status of this idea to Implemented.

Unfortunately, the stock option for trading companies is out of scope/vision for ES2 as it is.

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