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8 years ago
Jan 27, 2017, 9:58:58 PM

Earlier today I was watching the opening cinematic for all of the factions currently in the game (Current version is 0.2.3 S1 ALPHA-Public), and I couldn't help but think that one of this game's strongest assets is it's narrative and attached visuals. This is why I was a little underwhelmed the first time I played the game months back, and saw that the ground battles were limited to a holographic projection of chess pieces that just pushed and pulled at one-another. In contrast, however, the naval battles are full 3D cinematics, with vessels moving about, shooting, and otherwise looking gorgeous and interesting.


But I digress, obviously I don't want the devs to try and make a massive Total War style in-engine cinematic battle with hundreds of troops running about (as cool as that'd be), nor do I want a mini Company of Heroes built in where I micromanage troop movements and what-else. But, as I said earlier, I was watching through all of the opening cinematic scenes for the races, and one stuck out to me in particular: The Cravers.


Their cinematic is proof that we don't have to be limited to just a push/pull holographic chess game, but rather, we could have engaging, real cutscenes reflecting what goes on during ground battles. Imagine watching from the inside of an imperial drop-ship en-route to a hot landing zone as the orbital bombardment tactic you chose has ships make craters of a defensive structure, or from the ranks of an emerging operator team as they infiltrate an enemy HQ.


My theory is that it'd be rather simple, whether or not that's reality would be up to the developers, but I see the cutscene structure playing out like so: The entire scene would be from the point of view of your troops, and they'd be made up of whatever races are making up your ground forces, and equipped with whatever tech of the race you're playing. The first half of the scene would be them carrying out whatever orders you'd given them before initiating the battle, I.E. landing under fire with an orbital bombardment, emerging on the beach, sneaking through the jungles, etc., before eventually coming into contact. The second part of the scene would be the outcome, your men retreating if it was a draw, celebrating a total victory, or ultimately being wiped out and slaughtered if a total defeat.


But yeah, this is just me being a dreamer, and hoping for something that I think will add to the game's narrative abilities, which is by-far it's strongest asset when faced against other 4X titles.

Updated a month ago.
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8 years ago
Jan 29, 2017, 11:30:37 AM

I think we'd all love this. That said, it would be pretty expensive for Amplitude to implement. I believe they've said themselves at some previous point that it won't be feasible to implement such cutscenes, which I imagine is due to time and their budget.


Still, I hope they will at some point. It's a pipeline dream, but maybe as a DLC? Otherwise I reckon we'll have to wait for the next game.



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8 years ago
Feb 1, 2017, 5:37:06 PM

Following BG123's point that this is not feasible due to lack of time and budget, I think there could be easier way to improve the aesthetics of the ground battles.


I feel OP's concerns on the chess like looking set-up and awkward holograms. I was thinking, what if the battles were more from a bird view as if followed from a drone? This could mean that the use of holograms could stay, but the view would be more zoomed out and the individual units would be replaced by fronts that consist of the three unit types (infantry, armor and air). In other words, larger groups of visually smaller size units. The more advanced version of this would be to introduce the same system as in the naval battles to the ground battles, so that there would be number of fronts operating in short-medium-long ranges, and the battle cards.

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7 years ago
Nov 20, 2017, 4:34:59 AM

I have to agree the visuals add so much to the game and any expansion on this would be fantastic to say the least.  I think alot of game makers make the mistake of taking something great and reinventing it. I read countless reviews, its just a recycled version this game sucks. DONT LISTEN TO THEM DEVS PLEASE. I think taking what is great expanding and taking it further is the way to go. When I buy the next series I want all I had and MORE. I am an oldschool gamer and have been bored with games for a long, long time, my steam library is full of unfinished, none enthusing games unfinished and mostly unplayed, that was until the free weekend of Endless Space 2, I bought it after 7 hours. I think im 27 hrs plus now. My hope is that each version expands upon the previous as the immersion intensifies with each new version. Great game. Im going to learn Modding and do it even if the Devs won't, i have always wanted to learn and this game inspires me to do so.

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