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8 years ago
Nov 18, 2016, 8:37:04 PM

I recently saw that inflation is going to be in the game, which is good, because I feel that 4x games have really missed the boat with making economic systems interesting. Having loans in the game would allow economically powerful players to act as lenders, while also giving less fortunate players more financial flexibility by giving them the ability to borrow. Having an intergalactic loan market on the Marketplace would also mean empires could be competitive in an interesting economic way. If lenders were to gain diplomatic pressure on the empires they lend to, loans would also enhance the diplomatic side of the game. This would add another layer of "gamification" to the players who prefer a peaceful play-style.

Updated a month ago.
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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

We feel that loans like this would not integrate well with the Dust Economy and Diplomacy as it is in ES2 at the moment.

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8 years ago
Nov 19, 2016, 1:01:15 PM
I stated in forums, I always found this was a good idea. Let me add two cents.
  • Consider also the ability to ask for a loan in diplomacy screen, like any other agreement.
  • Consider two types of loan into the market:
    • Public: you put an offer and all players can take it, knowing it comes from you. The borrower can cancel payments either by diplomacy (in exchange of something) or by declaring war and exterminating the lender empire. In the case of war, you don't pay the loan during the war. If there's a truce each part can renegotiate the interest (be careful if war goes badly for you, you can end with higher interests) or the cancelation of the payment.
    • Anonymous: when you pick the offer you don't know who the lender is, and lender don't know who is the borrower, only market owner knows this details. Also market owner gets 1% comission to act as 3rd party granting anonimate. It can be only cancelled if the lender empire is eliminated, and also you don't know who it is, except if you own the market.
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8 years ago
Nov 22, 2016, 12:34:39 AM

It would also be interesting if someone cancelling a loan that you are a lender for was a good reason to go to war. You would have a reason to "repossess your assets". Basically what you were saying, but the other way around. 


The anonymous loans idea is also cool because it makes it even more important to be the owner of the system that contains the marketplace.


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8 years ago
Nov 22, 2016, 11:11:56 AM
dragons111888 wrote:

It would also be interesting if someone cancelling a loan that you are a lender for was a good reason to go to war. You would have a reason to "repossess your assets". Basically what you were saying, but the other way around. 


The anonymous loans idea is also cool because it makes it even more important to be the owner of the system that contains the marketplace.


Glad to see it liked.

I think your idea of loans has a lot of potential that actually is misused, as 4X players are not used to it. I remember it was in one 4X in late 1990s, but not very good working, and even didn't remember the game.

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8 years ago
Nov 23, 2016, 4:45:43 PM
lo_fabre wrote:  Glad to see it liked. I think your idea of loans has a lot of potential that actually is misused, as 4X players are not used to it. I remember it was in one 4X in late 1990s, but not very good working, and even didn't remember the game.


I feel like a lot of the focus for 4x games has been on the eXterminate side of things. I mean look at the new Civ game. Diplomatic victory isn't in the game yet, Cultural victory happens even when a player isn't really trying for it. Even the new religious victory boils down to eXterminating the other religions. I'm happy that Amplitude is open to taking things in a new direction, like they did when they added an economic victory to ES1, so that players who prefer other playstyles can have a more meaningful experience


Do you remember how loans worked in that 1990's game?

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8 years ago
Nov 23, 2016, 9:48:30 PM
lo_fabre wrote:
I stated in forums, I always found this was a good idea. Let me add two cents.
  • Consider also the ability to ask for a loan in diplomacy screen, like any other agreement.
  • Consider two types of loan into the market:
    • Public: you put an offer and all players can take it, knowing it comes from you. The borrower can cancel payments either by diplomacy (in exchange of something) or by declaring war and exterminating the lender empire. In the case of war, you don't pay the loan during the war. If there's a truce each part can renegotiate the interest (be careful if war goes badly for you, you can end with higher interests) or the cancelation of the payment.
    • Anonymous: when you pick the offer you don't know who the lender is, and lender don't know who is the borrower, only market owner knows this details. Also market owner gets 1% comission to act as 3rd party granting anonimate. It can be only cancelled if the lender empire is eliminated, and also you don't know who it is, except if you own the market.

Hi! Can't you negotiate 1000 vs 110*10turns now? Just a question; I have not tested it yet.

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8 years ago
Nov 24, 2016, 1:48:03 PM

I believe you can, but there are two problems with that. The first is that all of the above ideas have interactions with both the Marketplace and the diplomacy system, which isn't the case with straight up negotiating in the trade screen. That's really the part of the Loan system that would make it work; having it affect other areas of the game besides economics. The second is that 1000 Dust isn't a ton of money, and to get the amounts you would need for it to be impactful, the interest payments would have to be pretty ridiculous. Say you wanted 4000 Dust at the interest rate you mentioned, that would be 440 Dust a turn. If you're already looking to borrow Dust, you probably won't have that high of a income. The solution is the be able to negotiate the length of the term of the loan and the interest rate, so that the per turn interest payment is more reasonable. Instead of 11% for 10 turns, it could be 4% for 30 turns. Then the interest payments would be $40 per $1000 instead of $110. You could also back-load the payments, so the interest payment is low, but you have to pay a large chuck back when the term of the loan is up. I'm pretty sure all of those things are beyond the current abilities of the "loan system" implicit in the trade screen, so my suggestion would be a more explicit system that interacts with other parts of the game and allows for more flexibility when borrowing and lending. 


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Nice to have

The NICE TO HAVE status is given by the dev team to ideas they would like to have in the game.

SpaceTroll

DEV SpaceTroll

status updated 8 years ago

We thought about it for the Lumeris. If we can fit in the game post release, we will definitely look into 

it.

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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

We feel that loans like this would not integrate well with the Dust Economy and Diplomacy as it is in ES2 at the moment.

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