Minor factions should be a feature of the game that players deal with throughout the entire game, rather than just for a short period of time.
Spending a brief burst of influence or other resources to assimilate them in a single turn is not terribly engaging gameplay, nor does it give enemies any chance to react to the player, and it leaves all minor factions feeling essentially the same.
As a solution, I would like to suggest a system in which minor factions require a greater effort over a longer period of time to sway, and keeping them alive and (semi-)independent is rewarding.
Feature Summary
- Each MF has a Culture (e.g. Eusocial), Personality (e.g. Warmonger), Attitude (e.g. +27: Trusting), and Diplomatic Status (e.g. Alliance)
- Personalities are no longer a one-dimensional measure of aggression
- Attitude is tracked on a scale of -100 to +100 with certain “attitude category” thresholds (same as now)
(-100) Hostile (-60) Aggressive (-20) Neutral (20) Trusting (60) Friendly (100)
This scale might need adjustment, and could even be influenced by a “minor faction aggressiveness” setting in the game options (E.g. shift all thresholds 20 points up)
- Attitude does not always decay, but move towards a Base Attitude determined by Personality. Decay may be linear, depend on difference to Base Attitude, or by individual modifier
- attitude, much like population politics, is influenced by events (see examples below)
- behavior is determined by a combination of personality and attitude
- Assimilation bonuses are gained through vassalizing (or allying) the faction, or assimilating from the population screen once a threshold (e.g. 10 population) is reached
- attitude and diplomatic status (and to some extent culture) determine the availability and effectiveness of actions taken on the MF screen
Event Examples
- Blockade System: -10
- Attack: -20
- Protect System (lift pirate or enemy empire blockade) +20
- Kill enemies +15
- Shared/Opposing Ruling Party (does not decay while active) +/-10 for party, +/-5 per active law
- Respect for military (Warmongers and scavengers only) +10 - +20
- Technological progress (technologists only) +2 per era section unlocked
- Scan Curiosity in MF System (extra for Technologists) +5 (+10 for Technologists and Traders)
- Respect Borders +1/turn, max +10 (max +15 for isolationists)
- Population +4 per exchanged population (no effect on isolationists)
- Declared war on Minor Faction -30 (-15 for Warmongers)
- border tension -5 - -15 (double for Isolationists)
- Bribe (MF Action): +20
- Trade (MF Action): +10, +20 for traders
- Threaten: +200 for one turn, -40 afterwards
- Demand Tribute: -20; 0 if fighting common enemy
- At Peace: +20 (permanent)
- Allied: +40 (permanent)
- Vassal: +40 (permanent)
Culture
- Primitive: Easier to Threaten, [needs specific action]
- Scavenger: More Effective Bribes, Raid Action
- Technologists: More difficult to Threaten, Research Initiative Action
- Eusocial: Less effective bribes, [needs specific action]
Personalities:
- Warmonger: -30 Base Attitude, actively attacks player fleets at neutral or worse attitude
- Isolationist: 0 base attitude: concentrates fleet in home system
- Trader: 0 base attitude
- Pacifist: 30 base attitude, does not attack at neutral attitude
Attitudes:
- Hostile: Attacks player fleets in player territory, starts invasions
- Aggressive: Attacks player fleets in neutral territory
- Neutral: Attacks player fleets in their home system
- Trusting: Does not attack player fleets
- Friendly: Does not attack player fleets
Diplomatic Status:
- War: The MF will actively seek to destroy player fleets, regardless of attitude. Frequently starts blockades and invasions
- Cold War: Default status
- Peace: Does not attack player, regardless of attitude. Prerequisite for.alliance
- Alliance: MF will join player's war (unless they like the enemy better)
- Vassal: The player receives 50% of the faction's Dust, Science, and Resource generation, and their assimilation bonus, but must defend them if war is declared on them. Gives access to small ship hull template. Prerequisite for Integration
- Integrated: System has been absorbed into a major empire. Gives access to medium hull template (at sufficient population, e.g. 20). Liberation might be a possible game mechanic.
Actions:
- Assist
- Bribe: Exchange a randomly determined resource/dust for an attitude boost (resource selection weighted by Culture)
- Trade: Buy a resource produced by the faction for dust.
- Threaten: If player has sufficient military, they can force a temporary attitude boost, but it is replaced with a large and long-lasting penalty once it wears off.
- Demand Tribute: Receive dust or resources from the minor faction. Incurs attitude penalty except in specific circumstances.
- Enlist: Spawn a small mercenary fleet under player control
- Raid (Scavengers) Spawn a moderately sized MF fleet that moves to territory of other empires
- Research Initiative (Technologists): 20% Research bonus to one random technology (if exclusive tech, apply to both)
Hostile | Aggressive | Neutral | Trusting | Friendly | |
Threaten | All | All | All | All | All |
Demand Tribute | All | All | All | All | All |
Bribe | Pacifist | Not Warmonger | All | All | All |
Trade | Trader | Not Isolationist | All | All | |
Assist | All | All | All | ||
Culture Specific | All | All | |||
Enlist | Warmonger | All | |||
Declare War | All | All | All | All | All |
Peace Treaty | All | All | All | ||
Alliance | All | All | |||
Vassalize | All |
Comments
Kweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelVIPThe-Cat-o-Nine-Tales
Shifter
VIPThe-Cat-o-Nine-Tales
Shifter
54 400g2g ptsReport comment
Why do you report The-Cat-o-Nine-Tales?
Are you sure you want to block The-Cat-o-Nine-Tales ?
BlockCancelAre you sure you want to unblock The-Cat-o-Nine-Tales ?
UnblockCancelnalgasucia507
Officer Lifter
SOOOOO...... What up?
nalgasucia507
Officer Lifter
7 100g2g ptsReport comment
Why do you report nalgasucia507?
Are you sure you want to block nalgasucia507 ?
BlockCancelAre you sure you want to unblock nalgasucia507 ?
UnblockCancelMokinokaro
Addict
"The flame that burns twice as bright burns half as long."
Mokinokaro
Addict
39 500g2g ptsReport comment
Why do you report Mokinokaro?
Are you sure you want to block Mokinokaro ?
BlockCancelAre you sure you want to unblock Mokinokaro ?
UnblockCancelRakabar
Shadow
Rakabar
Shadow
30 400g2g ptsReport comment
Why do you report Rakabar?
Are you sure you want to block Rakabar ?
BlockCancelAre you sure you want to unblock Rakabar ?
UnblockCancelN.N.Thoughts
Forgotten
N.N.Thoughts
Forgotten
19 300g2g ptsReport comment
Why do you report N.N.Thoughts?
Are you sure you want to block N.N.Thoughts ?
BlockCancelAre you sure you want to unblock N.N.Thoughts ?
UnblockCancelDeadcurze
Academy Shadow
Lasers beat kinetic weapons every time. Why? The rule of cool demands it.
Deadcurze
Academy Shadow
15 800g2g ptsReport comment
Why do you report Deadcurze?
Are you sure you want to block Deadcurze ?
BlockCancelAre you sure you want to unblock Deadcurze ?
UnblockCancelNice to have
The NICE TO HAVE status is given by the dev team to ideas they would like to have in the game.
DEV Dagart
status updated 7 years ago
Report comment
Why do you report Dagart?
Are you sure you want to block Dagart ?
BlockCancelAre you sure you want to unblock Dagart ?
UnblockCancelOut of Vision
The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.
DEV The-Cat-o-Nine-Tales
status updated 5 years ago
Report comment
Why do you report The-Cat-o-Nine-Tales?
Are you sure you want to block The-Cat-o-Nine-Tales ?
BlockCancelAre you sure you want to unblock The-Cat-o-Nine-Tales ?
UnblockCancelModerate comment
Annotate comment