Hey guys!
I think the curret sate how immigration works is nice but needs really much micro management. It can disturb gameplay in lategame with many systems and/or many species in my opinion.
So why dont we give it a bit more polishing?
How it could funtion:
- 2 types of systems: 1. Systems where the population immigrates 2. Systems where population migrates
- Set what species a System needs and how many
- Set which species migrates from a System (so that system can only have a max count of this type of Species)
Thats already about it i guess.
I m open for criticism or how to enhance the idea.
Greetings,
Joyex
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