Hello everyone,
During early game, it's fairly easy to decide what you want to build since there are only a few systems to manage, but later on in the game after having new systems (via outposts, brute force, or brute charm) and loads of new technologies researched it starts to get muddy. Specifically, I would appreciate an option to arrange potential construction projects according to how much industry/how long it will take for them to be built (I believe such a system exists in Endless Legend). It would be nice to be able to easily choose the "cheaper" projects for fledgling systems first instead of having to cycle through all the options and clicking on them according to their costs. Otherwise, I end up doing it the lazy way and click on the projects as they are presented, which is less than optimal since new systems don't necessarily need 4 food structures and not have any cheap science, Dust, or military buildings to help it grow. I just think such an option would help newer systems progress more naturally/become more robust over time.
Other arrangement options could also be considered, depending on the needs of the community. Perhaps these options could be selected/toggled in the options setting of the game?
Sorry for the long spiel but I hope it gets the idea across. Any constructive feedback on such a suggestion would be greatly appreciated.
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Aimer
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Just a curious child, lost in the endless universe.
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