I feel the companies feature is plain, even on paper.
Currently they give too much luxury resources, and don't have other use besides upgrading your cities.
Companies and Company Specialties:
What if you could place an initial fund on a company, that has a unique name and a unique specialty, pick it amongst some random selection (like heroes), if the company size is bigger, the specialty bonus is better, this will make the companies have a larger impact on the game as it progresses, some examples would be:
- a company that enhances colonies/expansion (gives FIDSI% in some type of planets, population growth);
- a company that produces spacecraft (support modules cheaper, cost less strategic resources, etc);
- a company that affects political parties (lobbies, assassinations).
- a company that lowers costs of research in a particular field.
If on peace, there could be a 'contract agreement' between the empires that receive the service and the primary owner of the company. The shareholders could profit with each event that takes place that benefits the serviced empire, for example with each ship production.
As an example scenario: the Industrialists are on power, with the rising power of the ecologists, a new, possible course of action is the assassination of an important ecologist figure: it could be placed as an accident if correctly performed, or if the assassination takes place, cause a civil war, or if the assassin is spotted; a lumeris assassin, it could trigger a xenophobia event, worsening relationships with other lumeris empires, in most of the cases it would pay a service % to the shareholders of the company.
Trade Hubs & freighters:
A 'licensing system' for freighters that increases its cost based on truck quantity besides the logistics, and have the freighters fixed cost(their cost will still increase due to dust inflation).
Trade Hubs: Increased commerce rate and would generate population demands that would need to be solved, if the resources are available by the connected companies it would affect population positively (Approval rate for example) and consume luxury resources. They could be upgraded (in tiers like system development) with dust and giving a lesser bonus (20 instead of 50) of the demand and cost 20 luxury resource. This would mitigate negative events such as a -dust % event could trigger a dustciduous tree demand. With lack of manpower there would be demand for dark glitter, etc.
Luxuries:
There could be a link between luxury resources and the senate, laws/acts that work like a government budget that cost dust and luxury resources per turn that improve certain aspects of the empire.
Marketplace:
A player could buy/sell shares of a company on the marketplace, invest on them, and they could be promoted in advertisements as well. (For example a new small company that provides a good bonus, to get kickstarted with a lot of dust)
A player could wage war on another, just to have their share of a company.
The stock price could be displayed with a graphic like the strategics and luxuries.
Why shares? players who enjoy war will take their time on fighting while pacifists will look for the benefits of commerce and investment is just another way to get their dust production machines running more efficiently.
Say there's peace in the galaxy... and you found a company that provides cheaper weapon modules, then you incite war amongst fellow empires with your influence and supply weapons to both parties. It could also serve as a friction point between allies.
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dragons111888
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OOOH, now ain't that a clever idea.
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