Exploration has had a major improvement in update 3, i have very few complaints concerning it. Currently, i have found my play style being effected by the research that i discover. I find this to be the most appealing aspect of the mechanic. If i discover the +20 science per CP kill module, i know from that point forward that i will be dedicating towards coordinator cruisers, and attempting to capture Hyperion in order to make use of the module.
The practice of hunting fleets for science was a key strat for me in ES1 with the Sheridan. Seeing the potential of this strat return is very attractive. However, i do have some suggestions for improvements. Might i suggest that the Devs add many more technologies to this mechanic, specifically technologies that do not exist on the tech tree. I would love to see things like third level hull upgrades, or hybrid resource modules being discovered purely through exploration. Simply, i wish more discoveries like the 20+ science per CP module, ie things that shape your plan forward. I would even like to see the hulls for the pirate ships and additional hidden system structures added to the mechanic, so that there are additional things to play with beyond the norm. There is a lot of potential with this mechanic, and i hope to see it expand further.
Adding more mystery to the exploration.
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MorallyGray
Enthusiast
8 years ago
Mar 28, 2017, 7:19:11 AM
Updated a month ago.
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The IMPLEMENTED status designates ideas that have been implemented in the game.
DEV Dagart
status updated 8 years ago
The status of this idea has been changed to IMPLEMENTED as it has been implemented in the game. High five! Congratulations!
it should be done, as we added specific unlocks as exploration and quest rewards. We will keep supporting that.
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Aimer
Auriga Finder
Just a curious child, lost in the endless universe.
Aimer
Auriga Finder
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DEV Dagart
status updated 8 years ago
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