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Station probes

Exploration

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8 years ago
Nov 21, 2016, 11:45:50 PM

As it says, the ability to station a probe on a system is handy instead of having to shoot probes each turn/s to see what's going on, could also be a "go to and stay here" for its remaining lifetime. Also the ability to check on anomalies of explored planets without the ship in the system would be useful. These exploration actions that could be researched. (The probe would still be a single action use: it would disappear after the anomaly is discovered.)

Updated 23 days ago.
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8 years ago
Nov 22, 2016, 12:29:32 AM

I was just saying in the same way you send probes to scout, being able to tick them on a system for a couple of turns would be good.

dragons111888 wrote:

Would the idea would be that they can explore curiosities when they are stationed in that system?

That's interesting! It would take some time to get scouted, and there should be some kind of "in range" detection though, the thing would be how to balance it with the standard 2 probe usage approaches, since it does both. I'll add this to the idea description with your permission.

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8 years ago
Nov 22, 2016, 1:14:52 PM

Yeah sure, add away! I was thinking of that because right now the exploration I do has two phases. First I want my scouts to see enough of the systems around me as fast as possible so that I can plan my expansion and meet some other empires. Then once that's done I can send my scouts back to investigate curiosities. The probes assist with the first part of that process, but it would be nice if they assist with the second part of it. I think you should only be able to send a probe to investigate curiosities if you can already see the system. I also agree that to keep it balanced the probes would have to have a limited number of curiosities they can look at, perhaps limited by its duration? 

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