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Tech tree Excess production conversion

Research

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8 years ago
Apr 9, 2017, 12:29:11 PM

It has 5 levels. Conversion of “system excess” production (industry, food, science, influence and dust -5 items)) shall be available by default, no research needed. Increasing the conversion efficiency shall be part of the research. I would limit conversion to Science and Dust (no influence) But each knowledge level may add what to convert to either one. Level 2 Industry, level 3 food and level 4 influence can be converted into Dust or Science. Each level is a 5% conversion, so industry at level 2 will convert 10% of industry output to Science or dust. The same conversion at level 3 would provide 15% and so on up to 25% once in the third tier. When you are on a particular tier, when you have uncover 3 of the 4 quadrants. If someone wants to focus only on one quadrant and not the others, then it is OK but the conversion level would be up to the level where 3 or more quadrants are available for research.

 Conversion levels can then be modified by hero’s skills and/or scientific research like +10% or +20% to conversion or specific like +20% food conversion. Specificity can be associated to Heroes so a sophon may be able to increase science output, united empire increase production conversion, and other races balance % of them 2. This would make it a bit complicated so I would keep it simple but otherwise it is a skill and/or research alternative.

Updated 7 hours ago.
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8 years ago
Apr 16, 2017, 4:18:45 PM

This is already in the game as researchable tech.  And they are available for Dust and research only.  Examples of these techs are 3D printing press and planet cracker, each of which give 25% of production to dust or research.  There are also higher level variants that give 50% to either dust or research but I can't remember their names.  You'll find them in the economy research tree.

Updated 8 years ago.
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