Influence for political parties should be grown from the part coming from buildings in long term and short term.
Reason:
- in the short term, people against something new are more vocal than people for something new.
- in the long term, people get used to it and the building changes the society.
Exemple:
A new military building should give, before results are changed by population:
- the pacifists faction a 12 turn boost in influence.
- the militarists faction get half of this boost, but long term like today (or not half but 0.618 :p sorry, golden ratio again).
(numbers just for exemple)
Say :
* Era 1 building gives 100 points to a supporting faction and 161 (for 12 turns) to an opposite faction.
* Era 2 building gives 200 points to a supporting faction and 322 (for 12 turns) to an opposite faction.
* Era 3 building gives 300 points to a supporting faction and 485 (for 12 turns) to an opposite faction.
* Era 4 building gives 400 points to a supporting faction and 647 (for 12 turns) to an opposite faction.
* Era 5 building gives 500 points to a supporting faction and 809 (for 12 turns) to an opposite faction.
Then, each bonus get changed by population then renormalized as % for elections.
The 12 turn temp bonus could also be (for Era 1):
- a 9-turns 161 bonus
- then replaced by a 2-turns 100 bonus
- then replaced by a 1-turn 61 bonus
- then 0.
Comments
VIPValhallasAshes
Shadow Guardian
VIPValhallasAshes
Shadow Guardian
50 400g2g ptsReport comment
Why do you report ValhallasAshes?
Are you sure you want to block ValhallasAshes ?
BlockCancelAre you sure you want to unblock ValhallasAshes ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelModerate comment
Annotate comment