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8 years ago
Apr 21, 2017, 4:27:16 PM

I'm probably delusional but I think it would be cool to do ground battles and colony development like a series of hexagonal Endless Legend-style minigames. I think it would add a lot of depth to the game. Maybe for Endless Space III even going as far as to combine Endless Space and Endless Legend into the grand-daddy of all 4X turn-based strategy games. You have the technology!!

Updated a month ago.
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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

jhell

DEV jhell

status updated 7 years ago

Hi guys, this is definitely an interesting idea, but as you suspected it is out of vision for Endless Space 2.

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8 years ago
May 27, 2017, 5:25:20 PM

So you mean abit like the Ground builder from Galactic Civilizations 3?

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8 years ago
May 27, 2017, 8:10:37 PM

Actually, yeah! I was thinking like how Endless Legend looks, though I know that may be crazy to attempt to add since it's essentially a whole game in itself. But maybe something where you are able to zoom into the planet and manually rotate it and plant various things on it like as similar to this from Interplanetary:

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8 years ago
May 29, 2017, 5:44:24 PM

¡Is a nice idea! This game need more playability in the battles. Some like battle for wesnoth

Updated 8 years ago.
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8 years ago
Jun 1, 2017, 7:29:12 PM

Long ago, Steve Jackson Games published a game called O.G.R.E.


https://en.wikipedia.org/wiki/Ogre_(game)



The battlesheet was a sheet of paper, printed with terrain, with a hexgrid superimposed.


There were rules for advancing your units, and attacks were performed by rolling a pair of dice.



In terms of ES2, each side would have an indication of what the terrain is.


To give the defenders an advantage, you could let the defending player choose the type of terrain.


Like the spaceship battles, the choice of tactics would affect how portions of your forces would advance across the battlefield.


When the timer runs out, each sides forces will be in control of portions of the map.


If neither side retreats, then fresh troops will arrive on the subsequent turn, though those forces would need to advance from the map edge, to the front line.


For aircraft, I'd suggest that they be more akin to flying mecha (ala Robotech), such that they can quickly fly to where they are needed.


With respect to the rock-paper-scissors mechanics i.e., tanks beat infantry, aircraft beat tanks, infantry beat aircraft, I would suggest that this carries over to how individual unit prioritize their attacks (e.g., a aircraft will try to take out a nearby tank).

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8 years ago
Jun 2, 2017, 3:13:20 AM

Awesome! It's the use of the terrain that I really want, like in the old Battletech boardgame. I really like the ground builder angle, too.

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7 years ago
Sep 16, 2017, 4:19:02 AM

I would really like a geed in-depth tactical combat system! EL is pretty simplistic imo, but it has the right idea. I would go as far to say that having a traditional RPG style combat system where units take turns to use different abilities would be an improvement on the current ground based combat.

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7 years ago
Sep 20, 2017, 5:49:46 AM
Breyos wrote:

I would really like a geed in-depth tactical combat system! EL is pretty simplistic imo, but it has the right idea. I would go as far to say that having a traditional RPG style combat system where units take turns to use different abilities would be an improvement on the current ground based combat.

I agree. While it's nice that they included a new ground battle system, I think it could include the player involvement some more. 

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7 years ago
Nov 23, 2017, 10:52:31 AM

Really, if this game had a more fun fighter combat system, a more enjoyable system of Hero levels and THIS IDEA. The game would win 10/10 on my scale. An interactive hex-style ground combat... Ahhh I'm drooling.

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7 years ago
Nov 24, 2017, 6:49:48 AM
minurominerwin wrote:

An interactive hex-style ground combat... Ahhh I'm drooling.

You and me both :D

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7 years ago
Nov 28, 2017, 4:44:07 AM

This idea is fantastic. It's something I've hoped for but never voiced as it seems too unlikely for Amplitude to greenlight, but I'll definitely upvote it on the off-chance we can actually get something.


At some point (probably galaxy generation), the game would have to create hex minimaps for each colonizeable world in the game. It seems to me that the AI would probably have a hard time figuring out how to fight on these maps unless Amplitude is able to just port over the EL system, and keeping the fighting to automatic but influenced with battle cards seems like the most feasible option.


Anyways, good luck! I really hope this can be a thing.


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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

jhell

DEV jhell

status updated 7 years ago

Hi guys, this is definitely an interesting idea, but as you suspected it is out of vision for Endless Space 2.
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7 years ago
Dec 7, 2017, 5:29:35 PM

I forgot that Amplitude has decided that ground combat should be boring. I hope you pay attention to this IDEA, at least.

Updated 7 years ago.
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