I want to support the following claim: "The only resources I want are resources I already have, and I already have too many!"
Currently luxury resources are used for a single thing:
System developments.
There are a few, niche, cases of bribing minor factions for special bonuses, but these are few and far between.
Presently resources are scattered across galaxies such that either you have an absolute ton of a resource, or you have none at all outside quests. System improvements that increase output only add to the issues here. And either you want that resource for a system improvements, or you don't.
So the following situation emerges: either you want a resource for system developments, or you don't. And you are either swimming in a luxury resource, or you have none (or only what you randomly acquire from quests or the market).
The first problem: System developments are not sufficient to use up the resources you have a glut of, even if you want to use the resource. But they are far too expensive to use on resources that you do not have tons of: you never set out to acquire resources that you do not already have, because you'd never use system developments for resources you do not already have in abundance.
The second problem: There is no good use for luxuries that you don't want to use for system developments - and unless you have a steady supply of a resource, you really don't wan to use it as a system development. Sure, you can sell them on the market, but that's not a use, that's a way of getting rid of them. In other words: resources I do not have in abundance are useless.
Thus:
The only resources I want are resources I already have, and I already have too many!
A solution here is to find a desirable use for resources that you do not already have a ton of. That means the resources you find and acquire in your empire (or can reliably get from the market) form a bedrock of your system development plans, but additional extra luxuries from the market or quests are still desirable for their own value.
The simplest solution is just an Endless Legend style booster effect, on a system or empire wide level. These should be strong but serve as more interesting dumping ground for luxuries than just selling them on the market. An efficient use of resources will still be system development plans (as they last forever), but these are highly dependent on having a reliable source of resources. So these effects should be strong temporary bonus effects that are worth using if the price is not sky-high on the market, but that grow to be sufficiently expensive that they use up the glut of resources generated by the empire.
I'd also suggest increasing the luxury cost of higher development plans, to help use up some of the glut of reliably generated resources the empire generates.
Together, this should solves both problems and make it so that I want to use my reliable sources of luxuries for system improvements, while I have a useful and interesting outlet for luxuries I have a surplus of - both for my abundantly generated resources, and any transient piles of resources I've find in trading or questing.
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