I was playing a Riftborn game where I was setting up preserves for all of the minor factions on a huge map. At one point I had 3 pop units transferring to a newly created science sector because they were the best (and only) science oriented minor faction units I had.
It took about 25 turns for these pops to transfer between systems. Some sort of system where we can upgrade/improve logistic ship speed would have been appreciated.
My current suggestion is that instead of a + 1 ship for every Trade HQ upgrade, you get a +1 speed modifier instead (for that HQ/routes). My mental math says that this is a nerf to trade, but as I also think that econ wins are way too easy, it works for me.
Other options would be tech related, maybe a pair of +2's spread throughout the tech tree systems or a generic law that improves logistic ship speed.
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